Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

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EvilManiMani
Posts: 3
Joined: Mon May 08, 2023 12:31 am
Operating System Version (Optional): Windows 11

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by EvilManiMani »

I ended up making a few modifications for my own use that others might be interested in:
• Merged unique gib death animations from Smooth Doom
• Merged unique gib chunks for the Cacodemon, also from Smooth Doom (including only spawning a single eyeball for each gibbed Caco :wink:)
• Added option for SSG gibbing lesser enemies at close range (from, yep, you guessed it, Smooth Doom)
• Added option for BFG Tracers to always gib lesser enemies
• Added option for rockets & splash damage to always gib enemies
• Direct BFG hit will always gib enemies (mostly affects big guys)
• Integrated Nash's cblood addon, to add blue Caco blood, and green blood/gibs for the Hell Knight/Baron
• Stringy/squishy gibs that appear when gibs are crushed are working again

Hopefully this tides folks over till the next official release.

https://drive.google.com/file/d/1V9efIc ... share_link
Last edited by EvilManiMani on Tue May 09, 2023 1:57 am, edited 1 time in total.
eldarionMfp
Posts: 4
Joined: Mon May 15, 2023 12:10 pm

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by eldarionMfp »

EvilManiMani wrote: Mon May 08, 2023 9:59 pm I ended up making a few modifications for my own use that others might be interested in:
• Merged unique gib death animations from Smooth Doom
• Merged unique gib chunks for the Cacodemon, also from Smooth Doom (including only spawning a single eyeball for each gibbed Caco :wink:)
• Added option for SSG gibbing lesser enemies at close range (from, yep, you guessed it, Smooth Doom)
• Added option for BFG Tracers to always gib lesser enemies
• Added option for rockets & splash damage to always gib enemies
• Direct BFG hit will always gib enemies (mostly affects big guys)
• Integrated Nash's cblood addon, to add blue Caco blood, and green blood/gibs for the Hell Knight/Baron
• Stringy/squishy gibs that appear when gibs are crushed are working again

Hopefully this tides folks over till the next official release.

https://drive.google.com/file/d/1V9efIc ... share_link
Hi EvilManiMani. Does this work with custom monsters? I'm asking because using your mod turns all my custom monsters to the defaults. I have no issues with the original Nashs Gore Mod Vengeance Edition or with Bolognese Gore Mod.
EvilManiMani
Posts: 3
Joined: Mon May 08, 2023 12:31 am
Operating System Version (Optional): Windows 11

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by EvilManiMani »

Unfortunately not, specifically due to the addition of gibbing behaviors it has to replace the monsters. That I suppose was part of the appeal of Nash's mod and Bolognese though is that they don't replace any monsters or weapons and so were "universal" as a result, though that also limits what they can do to a certain degree. If you just load your own mods after the modified nashgore they should work again. I've only dabbled with the modding system but that does seem to be the one major downside, in that you can only replace actors once, and only the most recent replacement gets loaded.
eldarionMfp
Posts: 4
Joined: Mon May 15, 2023 12:10 pm

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by eldarionMfp »

Thank you for the clarification EvilManiMani.
Xtor98
Posts: 36
Joined: Tue Aug 02, 2016 12:41 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: UAC

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Xtor98 »

EvilManiMani, your mod, which have "SSG gib" cvar on latest pre-4.11, for some reason, it considers all weapons as Super Shotgun, respectively, even with pistol at point-blank range monsters are blown to pieces. Of course it reminds me of Doom 2016, but in my opinion this should not be here)
Arnalaxi
Posts: 1
Joined: Sat Jul 08, 2023 5:21 pm

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Arnalaxi »

The mod just doesn't work, I loaded it last using ZDL, i even loaded it on its own but it still doesn't work, I just started modding idk what I'm doing wrong
DrR0Ck
Posts: 25
Joined: Sun May 31, 2020 7:20 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by DrR0Ck »

What ever happened to the 1.1 release? I got the impression it was being tested and reasonably far along in development.
User avatar
[]Dot
Posts: 36
Joined: Thu Nov 05, 2020 12:43 pm

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by []Dot »

I made some more update to my gore mod which uses Nash code and somebody else code as base. I did some several edits of my own too, but basically it works for all custom monsters as I tried out, I fixed a handful of bugs and included some minor new features. When you use a plasma or fire weapons you can burn down enemies now.

Download Link:
https://drive.google.com/drive/folders/ ... drive_link

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