Solfish wrote:Could you add fire death? It would be amazing to set everything on fire with cleric.
it wont work with custom monsters since they will need sprites for that,mod is universal
Solfish wrote:Could you add fire death? It would be amazing to set everything on fire with cleric.
luigiman0640 wrote:Am I the only one who's getting lagging issues with the wall decals? I love this mod, but whenever I look at or get near copious amounts of blood on the walls, my game starts to chug quite a bit.
Gorec wrote:i have that too but nash described a couple pages back how to fix it(still lags tho but not as bad)
override void WorldThingSpawned(WorldEvent e)
{
// monster?
bool isMonster = e.Thing.bIsMonster;
// plug in generic monster behaviour
if (isMonster && !e.Thing.CountInv("NashGoreActor"))
{
e.Thing.A_GiveInventory("NashGoreActor", 1);
}
}
override void WorldThingSpawned(WorldEvent e)
{
if(e.Thing)
{
// monster?
bool isMonster = e.Thing.bIsMonster;
// plug in generic monster behaviour
if (isMonster && !e.Thing.CountInv("NashGoreActor"))
{
e.Thing.A_GiveInventory("NashGoreActor", 1);
}
}
}
if (!e.Thing) return;
Nash wrote: Right above the "// monster?" comment. This way you don't mess up the indentation levels.
override void WorldThingSpawned(WorldEvent e)
{
if (!e.Thing) return;
// monster?
bool isMonster = e.Thing.bIsMonster;
// plug in generic monster behaviour
if (isMonster && !e.Thing.CountInv("NashGoreActor"))
{
e.Thing.A_GiveInventory("NashGoreActor", 1);
}
}
Gorec wrote:Solfish wrote:Could you add fire death? It would be amazing to set everything on fire with cleric.
it wont work with custom monsters since they will need sprites for that,mod is universal
Gorec wrote:luigiman0640 wrote:Am I the only one who's getting lagging issues with the wall decals? I love this mod, but whenever I look at or get near copious amounts of blood on the walls, my game starts to chug quite a bit.
i have that too but nash described a couple pages back how to fix it(still lags tho but not as bad)
Sinael wrote:Any quick fix for a +extremedeath not gibbing monsters properly?
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