Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 307
- Joined: Tue Sep 04, 2012 9:11 pm
Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]
I can't remember what game it was, but there was this one title where killing frozen foes had frozen gibs fly outwards too. Might be more compatible to just have frozen death states come with color-swapped or tweaked frozen gibs that may or may not shatter when they hit something?
-
- Posts: 251
- Joined: Fri May 24, 2013 5:08 pm
- Preferred Pronouns: They/Them
Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]
I pictured it more along the lines of this scene from Jason X. Basically, spawning fewer of the regular, unfrozen gibs, and a whole bunch of small, frozen meat chunks, that could probably shatter upon hitting the floor, as the post above brilliantly suggested here. Buuuuut, I'm just spitballing here :p
-
-
- Posts: 17468
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]
Worked on the ice death a bit.
I tried translating the gibs to the built-in 'Ice' translation but it looked like shit. :S So I'm just going to leave the gibs untranslated for now.
-
- Posts: 212
- Joined: Fri Aug 05, 2016 8:41 am
Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]
That does look better, but it looks a bit off-putting since the ice chunks are so much lighter than the preceding ice monster. If you're interested, kodi's translation is a nice reference: viewtopic.php?f=37&t=54889
-
-
- Posts: 17468
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]
Matched the ice chunks to the vanilla Hexen's frozen death frames instead. I haven't tested this in non-Hexen but I think the built-in 'Ice' translation is within that colour range anyway so it should look okay.
EDIT:
Smol filesize, big on features. :D
-
- Posts: 251
- Joined: Fri May 24, 2013 5:08 pm
- Preferred Pronouns: They/Them
Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]
Now, that's what I call a cool ice death.
I'm not sorry
I'm not sorry
-
- Posts: 186
- Joined: Tue May 02, 2017 3:54 pm
Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]
The ice death looks good. Might look a bit better if some of the chunks flew out with a little more speed.
-
- Posts: 30
- Joined: Thu Jun 02, 2016 9:38 pm
- Location: 'Murrica
Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]
I have been following this for years, seeing it actually come out is very surreal. I haven't been this hyped about a video game, hell for a mod in a long ass time. Thank you so much dude, please bear my children;
-
- Posts: 307
- Joined: Tue Sep 04, 2012 9:11 pm
Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]
Your stuff is almost always ridiculously optimized, Nash, geez louise.
-
-
- Posts: 17468
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
-
- Posts: 632
- Joined: Thu Oct 13, 2016 8:40 pm
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Nash wrote:0.9 beta released. HAVE FUN!
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
I have a bug to report. If a projectile has +EXTREMEDEATH it doesn't cause gibs to spawn.
-
- Posts: 147
- Joined: Sat Mar 31, 2012 4:27 am
- Preferred Pronouns: He/Him
- Location: Japan
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Few suggestions:
1. I want an option that allow attacks like explosions or plasma ball to bleed enemies. When I use weapons like plasma rifle or rocket launcher, Enemies don't bleed at all except when they die. I know it's same as vanilla, but I feel this is boring.
2. Currently small blood particles don't leave blood decals to the floor. I think it's intentional, but I'm glad if I can get an option that make small blood particles to leave small blood decals.
3. I'm really glad if high-damage attacks can bleed the enemy more than normal attacks. This change would make "powerful but has a slow rate of fire" weapons more satisfying.
1. I want an option that allow attacks like explosions or plasma ball to bleed enemies. When I use weapons like plasma rifle or rocket launcher, Enemies don't bleed at all except when they die. I know it's same as vanilla, but I feel this is boring.
2. Currently small blood particles don't leave blood decals to the floor. I think it's intentional, but I'm glad if I can get an option that make small blood particles to leave small blood decals.
3. I'm really glad if high-damage attacks can bleed the enemy more than normal attacks. This change would make "powerful but has a slow rate of fire" weapons more satisfying.
-
- Posts: 307
- Joined: Tue Sep 04, 2012 9:11 pm
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Seems due to the way the models for blood work, they can not only block you on elevators if one's above you, but they can also cause doors to get jammed if an enemy dies next to them. Especially polyobject doors.
-
-
- Posts: 17468
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Can you describe how to accurately reproduce this repeatedly?RikohZX wrote:Seems due to the way the models for blood work, they can not only block you on elevators if one's above you, but they can also cause doors to get jammed if an enemy dies next to them. Especially polyobject doors.