XParkour 2.2 (Xaser's old mod but it's new)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: XParkour 2.0 (Xaser's old mod but it's new)
I was itching to use slade... so I modded your mod a bit. I recolored the stock of the uzi, messed with the colors of the rifle, and I changed the reload anim on the autoshotgun. Idk why
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Re: XParkour 2.0 (Xaser's old mod but it's new)
¿Este mod es muerto?
If it is dead, I suppose the mods should know so they can move it to the dead projects subforum.
It would be unfortunate, as I had some fun with this mod, but completely understandable. Regardless, thanks for making this!
If it is dead, I suppose the mods should know so they can move it to the dead projects subforum.
It would be unfortunate, as I had some fun with this mod, but completely understandable. Regardless, thanks for making this!
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Re: XParkour 2.0 (Xaser's old mod but it's new)
Oh you are so funnyThe Purple Marine wrote:¿Este mod es muerto?
If it is dead, I suppose the mods should know so they can move it to the dead projects subforum.
It would be unfortunate, as I had some fun with this mod, but completely understandable. Regardless, thanks for making this!
No mod of mine is dead unless i give my word on it. I just forgot about this one
Updated, mostly a bugfix and balance patch. I think i made the Akimbo Sawed Offs spawn again?
EDIT: Thanks to wildweasel for clearing it out. Talking about forgetting mods, i forgot to update Skulltag Emulation AGAIN!
Last edited by TDRR on Mon Dec 10, 2018 10:53 am, edited 1 time in total.
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Re: XParkour 2.0 (Xaser's old mod but it's new)
If it has a download link, it isn't dead.The Purple Marine wrote:¿Este mod es muerto?
If it is dead, I suppose the mods should know so they can move it to the dead projects subforum.
It would be unfortunate, as I had some fun with this mod, but completely understandable. Regardless, thanks for making this!
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- Posts: 823
- Joined: Sun Mar 11, 2018 4:15 pm
- Location: Venezuela
Re: XParkour 2.2 (Xaser's old mod but it's new)
Updated! Mostly cosmetic patch.
Spoiler: ChangeloggyLink in the first post
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Re: XParkour 2.2 (Xaser's old mod but it's new)
Now THIS is the definetive way to play Parkour now. The update fixed everything I didnt like bout it and made all the weapons feel good to compensate. Now my only problems are with the original Parkour itself. Thanks man!
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Re: XParkour 2.2 (Xaser's old mod but it's new)
That's the nicest thing someone has ever said to one of my mods! Thanks.UnbornDecay25 wrote:Now THIS is the definetive way to play Parkour now. The update fixed everything I didnt like bout it and made all the weapons feel good to compensate. Now my only problems are with the original Parkour itself. Thanks man!
But it's a mod that isn't 100% by me so... fission mailed
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Re: XParkour 2.2 (Xaser's old mod but it's new)
Eeehhhh, you did your best man. Take it with a grain of sugar.TDRR wrote: That's the nicest thing someone has ever said to one of my mods! Thanks.
But it's a mod that isn't 100% by me so... fission mailed
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Re: XParkour 2.2 (Xaser's old mod but it's new)
Is there a way to disable bullet casing/shell ejection? It can be quite inconsistent. Not to mention the akimbo ssg doesn't eject shells at all.
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Re: XParkour 2.2 (Xaser's old mod but it's new)
I was working a way to do this but toggles proved to be difficult. Is a separate patch that removes casings enough for you?Dklark wrote:Is there a way to disable bullet casing/shell ejection? It can be quite inconsistent. Not to mention the akimbo ssg doesn't eject shells at all.
Yes i know casing spawning can be inconsistent depending on pitch but it's because of the really outdated method i used here, i may update it later.
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Re: XParkour 2.2 (Xaser's old mod but it's new)
I want to say that i was tweaking the last version of this mod.
I dont know if i need permission or not,but i will put the link and the changes here:
I dont know if i need permission or not,but i will put the link and the changes here:
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