TDRR wrote:Grenades don't do any damage? That's weird, i even have killed myself a few times with them (unless you mean the chaingun grenades, in which case i don't know)UnbornDecay25 wrote:Gotta say I enjoyed this, and my main issues come from the modeling. <The Rifle and the Automatic shotgun in particular> But I have to wonder if the Rifle is even necessary due to the Uzis, Pistols, and the Chaingun all use the same ammo, making the Rifle a bit reduntant. Another thing I found was that the grenades dont hurt you. If it was a different item I wouldnt have an issue, but it seems weird to have an 'everything in that general direction must die' with out explosions. Otherwise, I think all the new additions sound good, and the Uzis are particularly fun to use. Great job
Yeah i wanted to make the Auto Shotgun and the Rifle more unique than what they are, but making new weapons without any new sprites really is quite hard. The Rifle will be given something unique to stand out from the rest of the weapons, most likely long range sniping.
On another note, i'm giving the RL back it's original flamethrower alt-fire, already fixed many bugs and might add a new weapon (i don't have any good ideas though)
If anyone has any ideas on how to make the Rifle and Auto Shotgun look better, please send them to me.
If you wanna make the rifle, the standard Doomguy sprite seems to be holding a rifle that <Note that I'm not an artist> wouldnt look that hard to develop. On the autoshottie front, simply editing the current Shotgun model to look more modern and with a drum magazine <That actually fits into the gun> would work. Do note I've never modded doom, despite my want to, just dont know how to.
P.S. Turns out the grenades CAN self damage, but I had to pratically aim it at a wall for it to kill me.