Nukem Town 1.1b - Duke Nukem in Hell!

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Artman2004
Posts: 197
Joined: Sat Aug 31, 2019 11:59 pm

Re: Nukem Town 1.1 - Duke Nukem in Hell!

Post by Artman2004 »

I have a few gripes with this:

1. Inconsistent sound effect quality. It feels weird to have high quality gun shots mixed in with Duke one liners that sound like they've been recorded on old WW2 microphones.

2. For some reason, the game seems a bit more grey than usual. Is that intentional?

3. Unable to pick up pipe bombs after you throw them.

4. M16 grenades are way too bouncy.

5. No SSG replacement.
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Ahpiox
Posts: 98
Joined: Fri Dec 22, 2017 1:52 am

Re: Nukem Town 1.1 - Duke Nukem in Hell!

Post by Ahpiox »

1. Sounds was taken from original DN3D, and then volume up. I dont even know how to fix it

2. Mod doesn't change anything, maybe sprites makes the game more gray

3. Okay, i will try to make it pickupable

5. There is SPAS-12, which replaces SSG, it's just have low replace chance. And you need to able SPAS-12 in mod menu, if you really want to
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EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: Nukem Town 1.1 - Duke Nukem in Hell!

Post by EddieMann »

Tried playing it, got a massive HUD that took up half the screen. How do I fix this?
[imgur]https://i.imgur.com/WLKk4r1[/imgur]

That, and movement is sorta stiff, especially with mouseaim.
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Ahpiox
Posts: 98
Joined: Fri Dec 22, 2017 1:52 am

Re: Nukem Town 1.1 - Duke Nukem in Hell!

Post by Ahpiox »

Check your display settings? Maybe you have a wrong resolution or another settings.
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NightFright
Spotlight Team
Posts: 1375
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Nukem Town 1.1 - Duke Nukem in Hell!

Post by NightFright »

To be more precise: Options > HUD Options > Scaling Options > Status bar.
Play with the slider (in your case probably just move it to the right) and see if that does the trick.

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