The shotgun from Duke Nukem 64 with explosive rounds could take the Combat Shotgun's place.Gideon020 wrote:Chainsaw and Supershotgun could be replaced with different weapons from either Shadow Warrior or Duke, Blue Armor can just be another spawner for the armor pickup, armor bonuses could be replaced with the small health bonuses from Duke, and getting rid of Megaspheres and Invulnerability spheres is gonna screw up the scripting of some of my favourite megawads so I hope those Null Actors get replaced with something that won't break a map.
Other than that, fairly decent and smoothly animated, though you'll want to replace the shrink ray with the microwave expander since shrinking enemies is pretty useless without the ability to crush them underfoot.
Nukem Town 1.1b - Duke Nukem in Hell!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Nuke Town 0.1 - "Let's Rock"
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Re: Nuke Town 0.5 - "Come get some"
Another suggestion, would be a grenade launcher alt-fire for the M16. Seems a little odd to have one on there but not use it
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Re: Nuke Town 0.5 - "Come get some"
Yeah, sureWhoah wrote:Another suggestion, would be a grenade launcher alt-fire for the M16. Seems a little odd to have one on there but not use it
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Re: Nuke Town 0.5 - "Come get some"
Incase you didn't know, the Combat Shotgun is the Double Barreled Shotgun, or as many call it the Super Shotgun.
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Re: Nuke Town 0.6 - "Come get some"
Not so fast, update is here
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Re: Nuke Town 0.6 - "Come get some"
What's with the enemies that are teleporting in? [playing doom 2]
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Re: Nuke Town 0.6 - "Come get some"
What do you mean?
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Re: Nuke Town 0.6 - "Come get some"
Every map I played with this mod while playing doom 2 had monsters teleporting in, and they added to the monster count.
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Re: Nuke Town 0.6 - "Come get some"
You probably selected "Damn, I'm Good", which is Duke 3D's equivalent to Doom's Nightmare. Choose "Come Get Some" for Ultra Violence.
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Re: Nuke Town 0.6 - "Come get some"
There is no equivalent for Im Too Young To Die difficulty, yeah.
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Re: Nuke Town 0.6 - "Come get some"
DAMN!Ahpiox wrote:There is no equivalent for Im Too Young To Die difficulty, yeah.
Or should I say
Damn, you're good!
...Okay I leave now and I will never say anything on this mod again
On the productive side, love the new guns, even if I did have to cheat to get them due to straight up impatience
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Re: Nuke Town 0.6 - "Come get some"
Is it just me, or was the fullscreen HUD removed/is broken?
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Re: Nuke Town 0.6 - "Come get some"
Idk, everything is fine for me. Maybe you use older version of gzdoom, or have special settings
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Re: Nuke Town 0.6 - "Come get some"
Oh, damn, i got you. Yes, i deleted it.