Nukem Town 1.1b - Duke Nukem in Hell!

Projects that alter game functions but do not include new maps belong here.
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Assassin of Purity
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Joined: Thu May 10, 2018 10:55 am
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Re: Nuke Town 0.1 - "Let's Rock"

Post by Assassin of Purity »

Gideon020 wrote:Chainsaw and Supershotgun could be replaced with different weapons from either Shadow Warrior or Duke, Blue Armor can just be another spawner for the armor pickup, armor bonuses could be replaced with the small health bonuses from Duke, and getting rid of Megaspheres and Invulnerability spheres is gonna screw up the scripting of some of my favourite megawads so I hope those Null Actors get replaced with something that won't break a map.

Other than that, fairly decent and smoothly animated, though you'll want to replace the shrink ray with the microwave expander since shrinking enemies is pretty useless without the ability to crush them underfoot.
The shotgun from Duke Nukem 64 with explosive rounds could take the Combat Shotgun's place.
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Whoah
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Location: Dryer lint trap

Re: Nuke Town 0.5 - "Come get some"

Post by Whoah »

Another suggestion, would be a grenade launcher alt-fire for the M16. Seems a little odd to have one on there but not use it
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Ahpiox
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Re: Nuke Town 0.5 - "Come get some"

Post by Ahpiox »

Whoah wrote:Another suggestion, would be a grenade launcher alt-fire for the M16. Seems a little odd to have one on there but not use it
Yeah, sure
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Whoah
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Re: Nuke Town 0.5 - "Come get some"

Post by Whoah »

Gnarly!
Assassin of Purity
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Re: Nuke Town 0.5 - "Come get some"

Post by Assassin of Purity »

Incase you didn't know, the Combat Shotgun is the Double Barreled Shotgun, or as many call it the Super Shotgun.
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Ahpiox
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Re: Nuke Town 0.6 - "Come get some"

Post by Ahpiox »

Not so fast, update is here
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bisousbisous
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Joined: Sat Jun 03, 2017 10:13 pm

Re: Nuke Town 0.6 - "Come get some"

Post by bisousbisous »

What's with the enemies that are teleporting in? [playing doom 2]
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Ahpiox
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Joined: Fri Dec 22, 2017 1:52 am

Re: Nuke Town 0.6 - "Come get some"

Post by Ahpiox »

What do you mean?
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bisousbisous
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Re: Nuke Town 0.6 - "Come get some"

Post by bisousbisous »

Every map I played with this mod while playing doom 2 had monsters teleporting in, and they added to the monster count.
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StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: Nuke Town 0.6 - "Come get some"

Post by StroggVorbis »

You probably selected "Damn, I'm Good", which is Duke 3D's equivalent to Doom's Nightmare. Choose "Come Get Some" for Ultra Violence.
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Ahpiox
Posts: 98
Joined: Fri Dec 22, 2017 1:52 am

Re: Nuke Town 0.6 - "Come get some"

Post by Ahpiox »

There is no equivalent for Im Too Young To Die difficulty, yeah.
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UnbornDecay25
Posts: 128
Joined: Tue Oct 30, 2018 6:51 am

Re: Nuke Town 0.6 - "Come get some"

Post by UnbornDecay25 »

Ahpiox wrote:There is no equivalent for Im Too Young To Die difficulty, yeah.
DAMN!

Or should I say

Damn, you're good!


...Okay I leave now and I will never say anything on this mod again
On the productive side, love the new guns, even if I did have to cheat to get them due to straight up impatience
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StroggVorbis
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Re: Nuke Town 0.6 - "Come get some"

Post by StroggVorbis »

Is it just me, or was the fullscreen HUD removed/is broken? :?
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Ahpiox
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Joined: Fri Dec 22, 2017 1:52 am

Re: Nuke Town 0.6 - "Come get some"

Post by Ahpiox »

Idk, everything is fine for me. Maybe you use older version of gzdoom, or have special settings
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Ahpiox
Posts: 98
Joined: Fri Dec 22, 2017 1:52 am

Re: Nuke Town 0.6 - "Come get some"

Post by Ahpiox »

Oh, damn, i got you. Yes, i deleted it.

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