ZDoom Community 2018 HeXmas Special! [v1.1]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: ZDoom Community 2018 HeXmas Special!
I'm also waiting for 3.7 to land, that's why my map uses some features from it (they're disabled for now).
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- Vintage GZDoom Developer
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Re: ZDoom Community 2018 HeXmas Special!
Rachael wrote:No, nothing like that. Just distracted watching his streams.
I've been watching one of those videos, one by a couple of guys (they suck and even load savegames from the menu, it's strange but it seems one of them is named Coraline) and now i know he's using the E5Mx format ar least for now. BTW that twitch player it's awful and extremely slow even at low resolutions, and after going back and forward a bit the video gets frozen.
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Re: ZDoom Community 2018 HeXmas Special!
Are these Centaurs, at the start of Fortress.wad, set to dormant on purpose?
[imgur]https://i.imgur.com/1gheHBD[/imgur]
It's a bit disconcerting.
[imgur]https://i.imgur.com/1gheHBD[/imgur]
It's a bit disconcerting.
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Re: ZDoom Community 2018 HeXmas Special!
That was an oversight on my part. I've fixed it .
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Re: ZDoom Community 2018 HeXmas Special!
Some news about the expansion? Is there a link or it's still in the work, not sure if i understand :s
I will wait the v1! :3
I will wait the v1! :3
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Re: ZDoom Community 2018 HeXmas Special!
We really need to stop setting deadlines.
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Re: ZDoom Community 2018 HeXmas Special!
ZDoom Community 20189 HeXmas SpecialMarisa Kirisame wrote:We really need to stop setting deadlines. :P
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Re: ZDoom Community 2018 HeXmas Special!
How many maps are made so far?
I hope everything will go well, i start to miss new projects...
Good luck!
I hope everything will go well, i start to miss new projects...
Good luck!
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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]
Beta is released. Download here
Some notes:
The mappers have done a wonderful job with this - and I am going to post some screenshots here, soon, to showcase their work. A big thanks goes to the entire team for this!
Some notes:
- The music is not yet final. That is still being worked on, right now.
- A little bit of minor polish with the UI (Titlescreen and menu graphics) are planned.
- A HUGE thanks goes to Marisa Kirisame and whirledtsar for what they've done on this project. They have done way more than me, finishing and polishing off my rough edges, and making this beta release possible. Without them - this project likely would have died off and been forgotten about. So - thank you!
The mappers have done a wonderful job with this - and I am going to post some screenshots here, soon, to showcase their work. A big thanks goes to the entire team for this!
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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]
Awesome! I suppose v1 should be soon anyway right? I will start with v1 if the wait is not too long if not i will play the beta version. Thanks to the team!
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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]
I do not know when the full release will be, and I also expect that I will do another beta as a full release first, before making an actual full release.
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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]
Good to see that this project is moving along, I can't wait for the final release!
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The snow particles on Marisa's map could really use some optimizing. I'm seeing >1350 snow actors at a time. Personally, I'd add a distance check to the snow spawners. (~500 fog actors too)
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The snow particles on Marisa's map could really use some optimizing. I'm seeing >1350 snow actors at a time. Personally, I'd add a distance check to the snow spawners. (~500 fog actors too)
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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]
I've added some culling to them and reduced the spawn intervals (they're reduced dynamically based on total particle count). Seems like now at most I see ~100 of each particle at a time.
Gonna test first on my laptop if the optimization had some noticeable impact for lower end systems.
Gonna test first on my laptop if the optimization had some noticeable impact for lower end systems.
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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]
I bw0ke it.
What happened there is that I wanted to see what happened if I started the last conversation after the maulotaur/hellsmith battle (which needs either a lot more ammo or less damage resistance for the hellsmith portion) inside that house. When it's over, he goes inside (more like disappears, heh), and shuts the door. Since I'm inside at the time, I get stuck.
By the way, what exactly do I put inside the [imgur] tags?
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Re: ZDoom Community 2018 HeXmas Special! [Beta Released]
viewtopic.php?f=48&t=57325Ichor wrote:By the way, what exactly do I put inside the [imgur] tags?
imgur.com/a/ links won't work, and you cannot include the .jpg or .png extension. The post shows you very plainly how to get the proper link.