ZDoom Community 2018 HeXmas Special! [v1.1]

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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Rachael
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Re: ZDoom Community 2018 HeXmas Special!

Post by Rachael »

Sounds good, I added you to the roster. :)
Paar
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Re: ZDoom Community 2018 HeXmas Special!

Post by Paar »

I have few questions:

1. Is out target source port ZDoom/GZDoom? What about GZDoom-only features?
2. When can we expect GitHub and Discord links?
3. So we're going to make serious Hexen maps (not Christmas themed) which feature snow and ice in some form? Do I get it right?
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Rachael
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Re: ZDoom Community 2018 HeXmas Special!

Post by Rachael »

1. GZDoom only features are fine. Anything up to 3.6.0, including ZScript, are all okay. But make sure that you know how to integrate it into a GitHub repository if you're going to use non-mapping resources (i.e. textures, zscript, etc). If a new version of GZDoom releases before this does, using the features from the new version is fine, too.

2. We're using the official ZDoom Discord. If you are already there, let me know your name and I'll give you the role. I haven't started the GitHub repo yet because I don't have anything to start it with, yet.

3. Any winter or Christmas theme.
whirledtsar
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Re: ZDoom Community 2018 HeXmas Special!

Post by whirledtsar »

I'd like to make a map, sounds fun. Username is whirledtsar on the Discord.
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Rachael
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Re: ZDoom Community 2018 HeXmas Special!

Post by Rachael »

Sounds good - I added you. :)
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Rachael
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Re: ZDoom Community 2018 HeXmas Special!

Post by Rachael »

GitHub repo created and added to the first post.
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Rachael
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Re: ZDoom Community 2018 HeXmas Special!

Post by Rachael »

Added rules about software renderer support.

Code: Select all

7. This mapset will be OpenGL focused. If your map works in the software renderer, great, but if not, don't lose any sleep over it.
8. On that note please do *NOT* include any renderer checks which break your map or annoy the user based on the renderer type the user is using - that will result in instant rejection.
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Crazy Toni
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Re: ZDoom Community 2018 HeXmas Special!

Post by Crazy Toni »

I guess i could take a crack at making hexen map. Count me in.
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Rachael
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Re: ZDoom Community 2018 HeXmas Special!

Post by Rachael »

Excellent! I will add you.
XxMiltenXx
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Graphics Processor: nVidia with Vulkan support
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Re: ZDoom Community 2018 HeXmas Special!

Post by XxMiltenXx »

Something for Hexen, great! :)

If you need more testers, count me in.
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Rachael
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Re: ZDoom Community 2018 HeXmas Special!

Post by Rachael »

Added.
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The Ultimate DooMer
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Re: ZDoom Community 2018 HeXmas Special!

Post by The Ultimate DooMer »

Rachael wrote:(Yes, I am looking at you, DB1 and WadAuthor folks!)
You do know I've been retired for a long time now. ;)
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Rachael
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Re: ZDoom Community 2018 HeXmas Special!

Post by Rachael »

By the way, I've extended the deadline on this by a month. It is now January 17, 2019.

The reason why I did this is because the months of November and December were honestly pretty busy. And they were pretty busy for me. A lot of the team here came right off the heels of Spooktober, which took until December to finish. And then there's the SIGIL stuff with John Romero, and as for me personally, I am also trying to help prepare for GZDoom's 3.7.0 release - there were a few features I wanted to get in before the release dropped. (I made adjustments to the scaling code and I also split the menu items for the texture scaler and its amount)

There's also the whole meeting and seeing friends outside of the Doom community, and yeah, I've just been busy. I know I wasn't the only one. So, sorry about that.

I know - you guys don't want to read a page full of excuses. The point is - the deadline is extended. If you wanted to contribute something - you still can!
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drfrag
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Re: ZDoom Community 2018 HeXmas Special!

Post by drfrag »

Rachael wrote:And then there's the SIGIL stuff with John Romero
So you've been in contact with Romero? Then is Sigil for GZDoom or just limit removing ports? E5Mx numbering? MAPINFO or UMAPINFO? Ot just E4 replacement + dehacked? :glomp:
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Rachael
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Re: ZDoom Community 2018 HeXmas Special!

Post by Rachael »

No, nothing like that. Just distracted watching his streams. :P

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