ZDoom Community 2018 HeXmas Special! [v1.1]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: ZDoom Community 2018 HeXmas Special!
Sounds good, I added you to the roster.
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Re: ZDoom Community 2018 HeXmas Special!
I have few questions:
1. Is out target source port ZDoom/GZDoom? What about GZDoom-only features?
2. When can we expect GitHub and Discord links?
3. So we're going to make serious Hexen maps (not Christmas themed) which feature snow and ice in some form? Do I get it right?
1. Is out target source port ZDoom/GZDoom? What about GZDoom-only features?
2. When can we expect GitHub and Discord links?
3. So we're going to make serious Hexen maps (not Christmas themed) which feature snow and ice in some form? Do I get it right?
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Re: ZDoom Community 2018 HeXmas Special!
1. GZDoom only features are fine. Anything up to 3.6.0, including ZScript, are all okay. But make sure that you know how to integrate it into a GitHub repository if you're going to use non-mapping resources (i.e. textures, zscript, etc). If a new version of GZDoom releases before this does, using the features from the new version is fine, too.
2. We're using the official ZDoom Discord. If you are already there, let me know your name and I'll give you the role. I haven't started the GitHub repo yet because I don't have anything to start it with, yet.
3. Any winter or Christmas theme.
2. We're using the official ZDoom Discord. If you are already there, let me know your name and I'll give you the role. I haven't started the GitHub repo yet because I don't have anything to start it with, yet.
3. Any winter or Christmas theme.
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Re: ZDoom Community 2018 HeXmas Special!
I'd like to make a map, sounds fun. Username is whirledtsar on the Discord.
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Re: ZDoom Community 2018 HeXmas Special!
Sounds good - I added you.
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Re: ZDoom Community 2018 HeXmas Special!
GitHub repo created and added to the first post.
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Re: ZDoom Community 2018 HeXmas Special!
Added rules about software renderer support.
Code: Select all
7. This mapset will be OpenGL focused. If your map works in the software renderer, great, but if not, don't lose any sleep over it.
8. On that note please do *NOT* include any renderer checks which break your map or annoy the user based on the renderer type the user is using - that will result in instant rejection.
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Re: ZDoom Community 2018 HeXmas Special!
I guess i could take a crack at making hexen map. Count me in.
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Re: ZDoom Community 2018 HeXmas Special!
Excellent! I will add you.
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Re: ZDoom Community 2018 HeXmas Special!
Something for Hexen, great!
If you need more testers, count me in.
If you need more testers, count me in.
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Re: ZDoom Community 2018 HeXmas Special!
You do know I've been retired for a long time now.Rachael wrote:(Yes, I am looking at you, DB1 and WadAuthor folks!)
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Re: ZDoom Community 2018 HeXmas Special!
By the way, I've extended the deadline on this by a month. It is now January 17, 2019.
The reason why I did this is because the months of November and December were honestly pretty busy. And they were pretty busy for me. A lot of the team here came right off the heels of Spooktober, which took until December to finish. And then there's the SIGIL stuff with John Romero, and as for me personally, I am also trying to help prepare for GZDoom's 3.7.0 release - there were a few features I wanted to get in before the release dropped. (I made adjustments to the scaling code and I also split the menu items for the texture scaler and its amount)
There's also the whole meeting and seeing friends outside of the Doom community, and yeah, I've just been busy. I know I wasn't the only one. So, sorry about that.
I know - you guys don't want to read a page full of excuses. The point is - the deadline is extended. If you wanted to contribute something - you still can!
The reason why I did this is because the months of November and December were honestly pretty busy. And they were pretty busy for me. A lot of the team here came right off the heels of Spooktober, which took until December to finish. And then there's the SIGIL stuff with John Romero, and as for me personally, I am also trying to help prepare for GZDoom's 3.7.0 release - there were a few features I wanted to get in before the release dropped. (I made adjustments to the scaling code and I also split the menu items for the texture scaler and its amount)
There's also the whole meeting and seeing friends outside of the Doom community, and yeah, I've just been busy. I know I wasn't the only one. So, sorry about that.
I know - you guys don't want to read a page full of excuses. The point is - the deadline is extended. If you wanted to contribute something - you still can!
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- Vintage GZDoom Developer
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Re: ZDoom Community 2018 HeXmas Special!
So you've been in contact with Romero? Then is Sigil for GZDoom or just limit removing ports? E5Mx numbering? MAPINFO or UMAPINFO? Ot just E4 replacement + dehacked?Rachael wrote:And then there's the SIGIL stuff with John Romero
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Re: ZDoom Community 2018 HeXmas Special!
No, nothing like that. Just distracted watching his streams.