Horror Entities - (v1.1) - Universal and Customizable

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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-Ghost-
Posts: 1800
Joined: Wed Sep 08, 2010 4:58 pm

Re: Horror Entities - (v1.1) - Universal and Customizable

Post by -Ghost- »

Are you able to make sort of a poltergeist/haunting one that just makes noises/effects? It might be fun to have one that just makes a map creepier. Doom 3 has a lot of great scenes where nothing actually happens, you just hear or see something creepy like chanting, the "They took my baby" scene with bloody footprints, laughter, etc. Maybe make it spawn in decorations or something like skeletons, extra bodies, blood on the walls, piles of blood and guts.

Another one that might be fun would be a The Thing sort of parasite enemy, highly durable, not particularly fast. When you kill it, it spawns smaller, roving parasites that either attack you, or burrow into corpses to revive the enemy. They could then just respawn the enemy, or turn it into another Thing monster, albeit a weaker one.
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SHayden
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Re: Horror Entities - (v1.1) - Universal and Customizable

Post by SHayden »

-Ghost- wrote:Another one that might be fun would be a The Thing sort of parasite enemy, highly durable, not particularly fast. When you kill it, it spawns smaller, roving parasites that either attack you, or burrow into corpses to revive the enemy. They could then just respawn the enemy, or turn it into another Thing monster, albeit a weaker one.
Oh that would be so cool, but still you would need a flamethrower to kill it if we would stick to the movies :/ and this is not a weapons mod

Maybe a better idea would be to add (unkillable) xenomorph in a sense that you'd have to watch out in dark areas or check the ceiling like in alien isolation style, that would be so freaking awesome.
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Whoah
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Re: Horror Entities - (v1.1) - Universal and Customizable

Post by Whoah »

I second both of -Ghost-'s ideas! A purely effects/mood monster would be really badass, and anything based on The Thing automatically has my seal of approval
shaodoomkahn
Posts: 71
Joined: Tue Sep 01, 2020 7:48 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Horror Entities - (v1.1) - Universal and Customizable

Post by shaodoomkahn »

it's not working.....
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Shatter-Thought[V-4]
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Re: Horror Entities - (v1.1) - Universal and Customizable

Post by Shatter-Thought[V-4] »

This is awesome! I had a similar idea for a mod where you had "stalker" type enemies from various games spawn into the game to hunt down the player, some you can fight, some you can't, such as the SA-X, Nemesis, ghost of the mad king from Wizardry 4 etc.

I look forward to trying this out!
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Unregret
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Re: Horror Entities - (v1.1) - Universal and Customizable

Post by Unregret »

I really really wish we have alternative skin for sin-genjitsu, fitting more to Doom sprites.
shaodoomkahn
Posts: 71
Joined: Tue Sep 01, 2020 7:48 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Horror Entities - (v1.1) - Universal and Customizable

Post by shaodoomkahn »

Shatter-Thought[V-4] wrote: Mon May 01, 2023 10:08 pm This is awesome! I had a similar idea for a mod where you had "stalker" type enemies from various games spawn into the game to hunt down the player, some you can fight, some you can't, such as the SA-X, Nemesis, ghost of the mad king from Wizardry 4 etc.

I look forward to trying this out!
that's cool idea
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-Ghost-
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Re: Horror Entities - (v1.1) - Universal and Customizable

Post by -Ghost- »

I think the only one that feels a bit unbalanced is the Bloodeye. It's a cool idea but basically an instant KO every time it appears, though maybe I haven't figured out how to avoid it yet.
DexDoesStuff
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Re: Horror Entities - (v1.1) - Universal and Customizable

Post by DexDoesStuff »

I know I'm kinda late, not even sure if you're gonna see this, BUT: what if you added a toggle that made the entities either killable in general, or more like a bossfight after everything else in the level is dead? As in, new moves and things that make it tougher to fight when it gains an HP bar. Especially because killing everything that dares move is DooM's whole thing! I think this would be cool because I like killing random eldritch horrors, like the Cacobus as an example. Other than that feature I'd love, this is a pretty cool mod! I do NOT know who is who and what is what, but I like the fact they're very different, are customizable, and have variety!

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