Are you able to make sort of a poltergeist/haunting one that just makes noises/effects? It might be fun to have one that just makes a map creepier. Doom 3 has a lot of great scenes where nothing actually happens, you just hear or see something creepy like chanting, the "They took my baby" scene with bloody footprints, laughter, etc. Maybe make it spawn in decorations or something like skeletons, extra bodies, blood on the walls, piles of blood and guts.
Another one that might be fun would be a The Thing sort of parasite enemy, highly durable, not particularly fast. When you kill it, it spawns smaller, roving parasites that either attack you, or burrow into corpses to revive the enemy. They could then just respawn the enemy, or turn it into another Thing monster, albeit a weaker one.
Horror Entities - (v1.1) - Universal and Customizable
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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-Ghost-
- Posts: 1800
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SHayden
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Re: Horror Entities - (v1.1) - Universal and Customizable
Oh that would be so cool, but still you would need a flamethrower to kill it if we would stick to the movies :/ and this is not a weapons mod-Ghost- wrote:Another one that might be fun would be a The Thing sort of parasite enemy, highly durable, not particularly fast. When you kill it, it spawns smaller, roving parasites that either attack you, or burrow into corpses to revive the enemy. They could then just respawn the enemy, or turn it into another Thing monster, albeit a weaker one.
Maybe a better idea would be to add (unkillable) xenomorph in a sense that you'd have to watch out in dark areas or check the ceiling like in alien isolation style, that would be so freaking awesome.
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Whoah
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Re: Horror Entities - (v1.1) - Universal and Customizable
I second both of -Ghost-'s ideas! A purely effects/mood monster would be really badass, and anything based on The Thing automatically has my seal of approval
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shaodoomkahn
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Re: Horror Entities - (v1.1) - Universal and Customizable
it's not working.....
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Shatter-Thought[V-4]
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Re: Horror Entities - (v1.1) - Universal and Customizable
This is awesome! I had a similar idea for a mod where you had "stalker" type enemies from various games spawn into the game to hunt down the player, some you can fight, some you can't, such as the SA-X, Nemesis, ghost of the mad king from Wizardry 4 etc.
I look forward to trying this out!
I look forward to trying this out!
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Unregret
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Re: Horror Entities - (v1.1) - Universal and Customizable
I really really wish we have alternative skin for sin-genjitsu, fitting more to Doom sprites.
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shaodoomkahn
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Re: Horror Entities - (v1.1) - Universal and Customizable
that's cool ideaShatter-Thought[V-4] wrote: Mon May 01, 2023 10:08 pm This is awesome! I had a similar idea for a mod where you had "stalker" type enemies from various games spawn into the game to hunt down the player, some you can fight, some you can't, such as the SA-X, Nemesis, ghost of the mad king from Wizardry 4 etc.
I look forward to trying this out!
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-Ghost-
- Posts: 1800
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Re: Horror Entities - (v1.1) - Universal and Customizable
I think the only one that feels a bit unbalanced is the Bloodeye. It's a cool idea but basically an instant KO every time it appears, though maybe I haven't figured out how to avoid it yet.
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DexDoesStuff
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Re: Horror Entities - (v1.1) - Universal and Customizable
I know I'm kinda late, not even sure if you're gonna see this, BUT: what if you added a toggle that made the entities either killable in general, or more like a bossfight after everything else in the level is dead? As in, new moves and things that make it tougher to fight when it gains an HP bar. Especially because killing everything that dares move is DooM's whole thing! I think this would be cool because I like killing random eldritch horrors, like the Cacobus as an example. Other than that feature I'd love, this is a pretty cool mod! I do NOT know who is who and what is what, but I like the fact they're very different, are customizable, and have variety!