g3.7pre-9-g4ac43dac3 Crash on startup

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g3.7pre-9-g4ac43dac3 Crash on startup

Postby Enjay » Sat Oct 20, 2018 6:26 pm

I've had a few crashes today (3 or 4). It has happened with Doom2, Doom and FreeDoom. However, it seems quite random and most of the time it has been working just fine.

On every occasion, the Doom Tournament mod was loaded but I don't know if that's significant or not because every time I've played today I've had that mod loaded.

The attached file is a crash report from when I had Doom Tournament and Pompous Seed's edit of Nashgore loaded into FreeDoom. I loaded the files (with ZDL), started a game from the menu, heard the music starting and then the game crashed before I saw the level starting. I restarted immediately, with exactly the same things loaded and it worked fine.

Doom Tournament
viewtopic.php?f=43&t=60759

Pompous Seed's Nashgore
viewtopic.php?f=46&t=62318
Attachments
CrashReport.zip
(24.06 KiB) Downloaded 18 times
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Re: g3.7pre-9-g4ac43dac3 Crash on startup

Postby Rachael » Sat Oct 20, 2018 6:37 pm

Is this self-compiled? Please attach a debugger - I cannot seem to reproduce the crash itself, but I want to be sure it's not related to a change I pushed today to fix another, somewhat unrelated bug.
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Re: g3.7pre-9-g4ac43dac3 Crash on startup

Postby drfrag » Sat Oct 20, 2018 6:45 pm

According to the title it's the latest devbuild from Oct 17 so it's not related.
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Re: g3.7pre-9-g4ac43dac3 Crash on startup

Postby Rachael » Sat Oct 20, 2018 6:48 pm

Oh - I compared my own .exe version with the one in the header and it matched. I forgot that I normally don't recompile after I push a commit (because I already tested it beforehand, so I don't need to) - so it would do that. My bad.
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Re: g3.7pre-9-g4ac43dac3 Crash on startup

Postby Enjay » Sat Oct 20, 2018 7:09 pm

Yup, as drfrag says, it's the one from Oct 17 from DRD. The crash has been rare, so it will be hard to reproduce I'm afraid. I've loaded GZDoom many times today and it's only crashed 3 or 4 times but that's 3 or 4 times more than normal so I figure something is up.
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
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Re: g3.7pre-9-g4ac43dac3 Crash on startup

Postby Enjay » Sun Oct 21, 2018 9:15 am

Got another one. I'd already started GZDoom 5 or 6 times today already but, for what ever reason, this time it failed. It's been OK since.

default PK3s loaded, Doom Tournament loaded,
IWAD Plutonia.wad
Attachments
CrashReport.zip
(24.16 KiB) Downloaded 17 times
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: g3.7pre-9-g4ac43dac3 Crash on startup

Postby drfrag » Sun Oct 21, 2018 1:53 pm

FWIW there's an assertion failure while the engine is loading with the vintage build.
Assertion failed! File: s_sound.cpp, Line 2740
(paramnum) < numparam
However i've run the mod 20 times in a row (RelWithDebInfo with Plutonia starting a game) and i haven't managed to reproduce the crash.
Edit: i forgot to load lights. Actually not, they're autoloaded.
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I.R developer, I.R smart
Vintage GZDoom Developer
 
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Re: g3.7pre-9-g4ac43dac3 Crash on startup

Postby _mental_ » Mon Oct 22, 2018 12:21 am

Well, that assertion failure is easy to fix. The crash is a different story.
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