DSparil's Revenge 1.4

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Dinosaur_Nerd
Posts: 253
Joined: Wed Feb 21, 2018 5:31 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: timelocked USA 1994

Re: DSparil's Revenge 1.2

Post by Dinosaur_Nerd »

Mere_Duke wrote:Thank you, Dino! It works like a charm now, and I can enjoy enemies flinging their things at me.
You're welcome, I'm glad you are having fun!
Mere_Duke wrote:Forgot to say. You added a system to disable some voice sounds; in Deco you wrapped

Code: Select all

		TNT1 A 0 A_PlaySound("Wazard/Cast");
into

Code: Select all

		"####" A 0 {
			if(GetCvar("GC_DefaultVoices") == 0) 
			{
				A_PlaySound("Wazard/Cast");
			}
		}
But in D'Sparil's_Revenge.pk3\filter\Game-Heretic\Decorate\Monsters\Wisard.txt there is one case where A_PlaySound("Wazard/Cast"); left unwrapped: the line #767. Please, check if it is really an overlook.
Doh... I forgot about D'Sparil's Guard Wizards. It'll be fixed next patch.

Thanks for the catch.
User avatar
Dinosaur_Nerd
Posts: 253
Joined: Wed Feb 21, 2018 5:31 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: timelocked USA 1994

Re: DSparil's Revenge 1.3

Post by Dinosaur_Nerd »

Updated to 1.3

This includes the addition of the generic adapter, ZScript monsters and compatibility with GC 3.2

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