Spooktober Community Mapping Project [1.0.6]

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Labyrinth2_0
Posts: 1
Joined: Sun Feb 16, 2020 1:52 am

Re: Spooktober Community Mapping Project [1.0.6]

Post by Labyrinth2_0 »

This map pack is amazing! Thank you!
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Zaratul
Posts: 110
Joined: Sat Mar 21, 2009 11:19 am

Re: Spooktober Community Mapping Project [1.0.6]

Post by Zaratul »

Got a crash to main menu when talking to the Brother Marcus. Using newest GZDoom version 4.4.2.
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Rachael
Posts: 13608
Joined: Tue Jan 13, 2004 1:31 pm
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Re: Spooktober Community Mapping Project [1.0.6]

Post by Rachael »

Can you try this again in a GZDoom dev build please? 4.4.2 is known to have some problems.
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Zaratul
Posts: 110
Joined: Sat Mar 21, 2009 11:19 am

Re: Spooktober Community Mapping Project [1.0.6]

Post by Zaratul »

Newest SVN version and sadly i have the same bug. Posting console text: called from MKdialoguehandler. Network Process ad Spooktober.PK3:zcript\marisa\dialogueseq.zsc, line 511
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Marisa the Magician
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Operating System Version (Optional): (btw I use) Arch
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Location: Vigo, Galicia

Re: Spooktober Community Mapping Project [1.0.6]

Post by Marisa the Magician »

Do not spam the use button during conversations. Known unfixable bug.
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AL-97
Posts: 53
Joined: Wed Dec 07, 2016 2:45 pm

Re: Spooktober Community Mapping Project [1.0.6]

Post by AL-97 »

Rather diverse project. Both in quality of the maps, and in how different they are one from another gameplaywise. Can't say I enjoyed every map, but the ability to explore concepts beyond traditional Doom gameplay deserves some praise. Favourite maps are: 'For Whom It Is Reserved' by zrrion the insect, 'Graveyard Shift' by Batandy and 'Deep Sea' by Camper125Lv.

Did a playthrough of The Graveyard Shift:

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