LZDoom 3.88b 02/26 released

Game Engines like EDGE, LZDoom, QZDoom, ECWolf, and others, go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Post by Kamil »

I have a thought. Create an experimental LZDoom build that contains only the most important things. Moreover, LZDoom is designed for weak PCs. Here are some things to remove (Shadowmaps, various texture filters, multisamples, a map of the environment of mirrors, stereo 3D VR, delete various MIDI- leave only the best quality.)
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain

Re: LZDoom 3.85 02/29 released

Post by drfrag »

That wouldn't make much sense, i even ported some shaders from GZDoom. To disable stuff use the -glversion parameter.
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Post by Kamil »

What ideas do you have for the next update?
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Post by Kamil »

I just think that some things are not needed for LZDoom. Moreover, this port is for weak PC. But you know better.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain

Re: LZDoom 3.85 02/29 released

Post by drfrag »

Most likely there will be a 3.86 version release from the current branch. I can't make plans for the future.
I've released a devbuild from my master branch to test the double spawn skill property and DM flag (i don't think it will wreak havoc :) ), and the bobbing while firing and damage fix for bouncing missiles GZDoom PRs. Well and many things actually. :melancholy:
https://devbuilds.drdteam.org/lzdoom/lz ... c45eab5.7z
Edit: note that old savegames are not compatible with this build.
Last edited by drfrag on Sun Apr 12, 2020 4:40 pm, edited 1 time in total.
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Post by Kamil »

I encountered a bug in the new LZDoom build in PB 3.0
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Post by Kamil »

Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Post by Kamil »

This happens in lzdoom-x64-l4.4pre-3-g4ec45eab5.7z
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain

Re: LZDoom 3.85 02/29 released

Post by drfrag »

What happens if you load only PB? BTW where is it?
And if you load all the mods with this GZDoom devbuild? https://devbuilds.drdteam.org/gzdoom/gz ... f1c8a0d.7z
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Post by Kamil »

There are no problems with GZDoom
User avatar
Redneckerz
Spotlight Team
Posts: 976
Joined: Mon Nov 25, 2019 8:54 am
Graphics Processor: Intel (Modern GZDoom)

Re: LZDoom 3.85 02/29 released

Post by Redneckerz »

Kamil wrote:There are no problems with GZDoom
Please, can you elaborate?

Does it work with all the mods or only PB?
What are the steps you do before the problem occurs?
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain

Re: LZDoom 3.85 02/29 released

Post by drfrag »

So it still crashes with only PB?
I'm downloading it from here: https://github.com/pa1nki113r/Project_Brutality
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain

Re: LZDoom 3.85 02/29 released

Post by drfrag »

For me PB doesn't crash but takes 1.5 GB of ram. Are you using any HQ resize mode? Where can i download the other mods?
Edit: have you tested it with reasonable settings? I can't find the HUD but i suspect this is not a bug.
Kamil
Posts: 163
Joined: Sat Sep 21, 2019 12:42 pm
Graphics Processor: nVidia with Vulkan support

Re: LZDoom 3.85 02/29 released

Post by Kamil »

I always used these settings. And I had no problems with PB 3.0 in LZDoom. I'm talking about lzdoom-x64-3.85-55-g518abb236.7z
https://www.dropbox.com/s/e721fmmgake1v ... 1.ini?dl=0
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3110
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain

Re: LZDoom 3.85 02/29 released

Post by drfrag »

I think now i know what's going on, you've tried to load an old savegame right? They are not compatible but i should not try to load them.

Return to “Game Engines”