Attack All But Actortype

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Attack All But Actortype

Postby XLightningStormL » Sun Sep 16, 2018 5:40 am

Essentially it would be a way to allow a Monster actor class to attack all monsters, and allies that aren't the actor.

Such a system would be beneficial for those that seek to replicate the Machinegun turrets from Half-Life, and Doom 3; where it attacks "everything" rather than just allies or monsters.

In Layman's terms: Essentially it treats all Allies and Monsters as if it's infighting (though without Infighting engaged)
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