GZDoom and Mac OS X 10.6.8?

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GZDoom and Mac OS X 10.6.8?

Postby Nash » Thu Sep 13, 2018 3:24 am

I have an old Macbook Pro 2008 running 10.6.8, which was the last version of GZDoom that is runnable on this thing?

(Latest versions obviously won't run on this thing)
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Re: GZDoom and Mac OS X 10.6.8?

Postby _mental_ » Thu Sep 13, 2018 4:40 am

This one is mostly the same as GZDoom 1.9.1 and this one is a little bit newer, it should contain floatification and portals.
I don't remember that I actually tested them on 10.6, maybe the first one was tested.
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Re: GZDoom and Mac OS X 10.6.8?

Postby Nash » Thu Sep 13, 2018 5:13 am

Thanks for the info. Whoa, that's a super ancient version, and it'll probably run ultra slow too... maybe I shouldn't bother installing GZDoom on my MBP... :mrgreen:
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Re: GZDoom and Mac OS X 10.6.8?

Postby _mental_ » Thu Sep 13, 2018 6:41 am

No, legacy OpenGL 2 renderer usually runs faster than modern one (depends on hardware and OS version). Also, 10.7 was dropped with GZDoom 3.5 and all versions from 2.2 to 3.4.1 run on it.
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Re: GZDoom and Mac OS X 10.6.8?

Postby drfrag » Sun Sep 16, 2018 2:18 pm

I think your best bet would be to compile ZDoom32, it should work but i'm not sure (haven't tested).
https://github.com/drfrag666/gzdoom/commits/gzdoom32
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