[Util] ZDoom Terrain Generator

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
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Vader
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Post by Vader »

played around with it a lil bit and was able to create a rather nice skybox :D
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Belial
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Post by Belial »

HOLY CRAP THIS IS BEAUTIFUL
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Your Name Is
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Location: Raleigh, NC

Post by Your Name Is »

That is teh best mountain I have EVER seen in Doom
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Risen
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Post by Risen »

I haven't used it yet, is it capable of doing ceilings?
What about using 2 heightmaps for creating caves?
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Tormentor667
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Post by Tormentor667 »

Vader, this looks impressive... and so... TNT-like :) I love it :) You mind marrying me?! :D
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Vader
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Post by Vader »

Tormentor667 wrote: You mind marrying me?! :D
finally, I thought you´d never ask :biggrin:

Edit:
Like Risen said, ceiling height-map would be darn usefull for caves!
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jallamann
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Post by jallamann »

It just keeps creating maps that make Zdoom shit itself... :(


edit: omg i sux at reading... *builds nodes and plays*
killingblair
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Post by killingblair »

I wub j00 x 50!
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Tormentor667
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Post by Tormentor667 »

killingblair wrote:I wub j00 x 50!
Yeah, exactly what I thought...

:? ?
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Cutmanmike
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Post by Cutmanmike »

Nice work. I NEED MORE EXAMPLES :twisted:
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Enjay
 
 
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Post by Enjay »

This is a pretty cool util. Anyone got any decent example heightmap graphics? I've just been mucking around with stuff and it's cool, but I'd like to see the kind of graphic that can make a good, usable terrain. Most of the graphics I have tried have created a very lumpy terrain that is hard to walk over.

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Mivalekan
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Post by Mivalekan »

I still can't figure out how to work this damn thing.
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Enjay
 
 
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Post by Enjay »

For an easy trial run, just drop a BMP onto the EXE then build the nodes for the wad produced. Keep the graphic small (64x64 is fine) and make sure it is the correct format 8 bit grayscale bmp.

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Lexus Alyus
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Post by Lexus Alyus »

Wow, that sky box looks damned impressive! Just adds a bit more depth to simple old doom :D. Imagine if LWM made one of her robot mods using this... say hello to mechwarrior doom :D. Heh, someone could do yhat you know... the graphics are available... somewhere ;).

:twisted:
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Vader
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Location: Germany

Post by Vader »

Enjay:
here is an (very) small example heightmap, that might be useful :wink:

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