[Util] ZDoom Terrain Generator
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
Medricel
- Posts: 1138
- Joined: Sat Nov 20, 2004 9:47 am
-
Wasted Youth
- Posts: 358
- Joined: Mon Jan 05, 2004 9:59 pm
- Location: Earth
-
Grubber
- Posts: 1031
- Joined: Wed Oct 15, 2003 12:19 am
- Location: Czech Republic
-
David Ferstat
- Posts: 1113
- Joined: Wed Jul 16, 2003 8:53 am
- Location: Perth, Western Australia
-
Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
-
ReX
- Posts: 1584
- Joined: Tue Aug 05, 2003 10:01 am
- Location: Quatto's Palace
Now if there was a way to make the generated wad size smaller, there could be some real cool applications. Starting with a 33*33 heightmap I generated a 512 * 512 area using -size as 16, -height as 1, and the file size after building nodes was 867 Kb. Using -file and -height as the default of 64 and 4 respectively, resulted in an area twice as great and final file size almost the same (which is to be expected, as the number of lines & things depends on the original heighmap).
Is the only solution to use less "dense" or smaller heightmaps? Or can the algorithm be revised to create fewer linedefs, perhaps via an additional option in the command line?
Is the only solution to use less "dense" or smaller heightmaps? Or can the algorithm be revised to create fewer linedefs, perhaps via an additional option in the command line?
-
Grubber
- Posts: 1031
- Joined: Wed Oct 15, 2003 12:19 am
- Location: Czech Republic
-
ReX
- Posts: 1584
- Joined: Tue Aug 05, 2003 10:01 am
- Location: Quatto's Palace
-
Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
Grubber -
:rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock:
PRIASE DA PROGRAMMER!!!!!!
:rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock:
PRIASE DA PROGRAMMER!!!!!!
-
Nmn
- Posts: 4631
- Joined: Fri Apr 16, 2004 1:41 pm
- Preferred Pronouns: He/Him
-
jallamann
- Posts: 2271
- Joined: Mon May 24, 2004 8:25 am
- Location: Ålesund, Norway