Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
the health thing fixed itself.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
As it should. Running this with other mods is a guarantee for disaster. Sorry!thedeathrunner123 wrote:the health thing fixed itself.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
The beam selection HUD seems a little bit borked. I move the mouse up and the cursor moves down, and vice-versa. Likely because I have Invert Mouse enabled (the normal mouse in the game menus works as expected).
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
Ah, you are correct. I'll add that to the list!Chris wrote:The beam selection HUD seems a little bit borked. I move the mouse up and the cursor moves down, and vice-versa. Likely because I have Invert Mouse enabled (the normal mouse in the game menus works as expected).
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
Do I need the original Metroid Dreadnaught to play this?
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
No sir! Just download the archive on the first page and you're good to go!
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
When you say not to use it with other mods, does this include Target Spy?
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
It's mostly a general warning. I cannot guarantee that other mods will work with this one.AvzinElkein wrote:When you say not to use it with other mods, does this include Target Spy?
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
Fixed!Chris wrote:The beam selection HUD seems a little bit borked. I move the mouse up and the cursor moves down, and vice-versa. Likely because I have Invert Mouse enabled (the normal mouse in the game menus works as expected).
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
I love this lol. what are your plans for the long beam? would you be interested in using the textures for the annihilator beam? lol
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
I'm honestly not sure. Stuck between making the long beam an upgrade like in Zero Mission or just keeping it as it is. I am open to suggestions!
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
I'll be honest, I'm not a huge fan of the long beam.
If I were to suggest anything, I'd be to look at Metroid Prime 2: Echoes' beam weapons. They also have limited ammunition to boot, which might make for a good replacement for the slot 6 and 7's weapons.
They have some overlapping functions when compared to the beams you already have though...
If I were to suggest anything, I'd be to look at Metroid Prime 2: Echoes' beam weapons. They also have limited ammunition to boot, which might make for a good replacement for the slot 6 and 7's weapons.
They have some overlapping functions when compared to the beams you already have though...
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
I'll probably just axe it to be honest. It really serves no purpose in single player.Fureyon wrote:I'll be honest, I'm not a huge fan of the long beam.
If I were to suggest anything, I'd be to look at Metroid Prime 2: Echoes' beam weapons. They also have limited ammunition to boot, which might make for a good replacement for the slot 6 and 7's weapons.
They have some overlapping functions when compared to the beams you already have though...
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
3 suggestions I guess lol
1. it acts like the annihilator beam, weak pea shooter shots that lock on and home onto enemies | Charge beam is a piercing laser similar to the guass cannon (siege mode) when charging it up as in it slows your movement when its ready to fire?
its super missile attack could be type of dark burst / black hole of sorts pulling enemies in?
2. it acts like zero mission where it slightly buffs the effective range of all other beams
3. it could act like a hyper beam of sorts with very limited ammo? the samus character mod for srb2 handled it as it uses i think 5-10 energy per shot? (can't charge it I think) and to get weapon energy for the hyper beam you needed to have full Health and each health pickup would grant 1-4 depending on the colour of the health pick up you collected? Pink, red, blue, and yellow? iirc? (don't quote me on that as I can't tell purple, and red apart very well)
1. it acts like the annihilator beam, weak pea shooter shots that lock on and home onto enemies | Charge beam is a piercing laser similar to the guass cannon (siege mode) when charging it up as in it slows your movement when its ready to fire?
its super missile attack could be type of dark burst / black hole of sorts pulling enemies in?
2. it acts like zero mission where it slightly buffs the effective range of all other beams
3. it could act like a hyper beam of sorts with very limited ammo? the samus character mod for srb2 handled it as it uses i think 5-10 energy per shot? (can't charge it I think) and to get weapon energy for the hyper beam you needed to have full Health and each health pickup would grant 1-4 depending on the colour of the health pick up you collected? Pink, red, blue, and yellow? iirc? (don't quote me on that as I can't tell purple, and red apart very well)