Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
thedeathrunner123
Posts: 149
Joined: Fri May 18, 2018 1:07 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10 Pro
Graphics Processor: nVidia with Vulkan support
Location: Somewhere in my mind

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

k.
User avatar
thedeathrunner123
Posts: 149
Joined: Fri May 18, 2018 1:07 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10 Pro
Graphics Processor: nVidia with Vulkan support
Location: Somewhere in my mind

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

the health thing fixed itself.
User avatar
R4L
Global Moderator
Posts: 418
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

thedeathrunner123 wrote:the health thing fixed itself.
As it should. Running this with other mods is a guarantee for disaster. Sorry!
User avatar
Chris
Posts: 2950
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by Chris »

The beam selection HUD seems a little bit borked. I move the mouse up and the cursor moves down, and vice-versa. Likely because I have Invert Mouse enabled (the normal mouse in the game menus works as expected).
User avatar
R4L
Global Moderator
Posts: 418
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

Chris wrote:The beam selection HUD seems a little bit borked. I move the mouse up and the cursor moves down, and vice-versa. Likely because I have Invert Mouse enabled (the normal mouse in the game menus works as expected).
Ah, you are correct. I'll add that to the list!
AvzinElkein
Posts: 622
Joined: Wed Nov 17, 2010 6:35 pm

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by AvzinElkein »

Do I need the original Metroid Dreadnaught to play this?
User avatar
R4L
Global Moderator
Posts: 418
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

No sir! Just download the archive on the first page and you're good to go!
AvzinElkein
Posts: 622
Joined: Wed Nov 17, 2010 6:35 pm

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by AvzinElkein »

When you say not to use it with other mods, does this include Target Spy?
User avatar
R4L
Global Moderator
Posts: 418
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

AvzinElkein wrote:When you say not to use it with other mods, does this include Target Spy?
It's mostly a general warning. I cannot guarantee that other mods will work with this one.
User avatar
R4L
Global Moderator
Posts: 418
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

Chris wrote:The beam selection HUD seems a little bit borked. I move the mouse up and the cursor moves down, and vice-versa. Likely because I have Invert Mouse enabled (the normal mouse in the game menus works as expected).
Fixed!
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by doomfiend »

I love this lol. what are your plans for the long beam? would you be interested in using the textures for the annihilator beam? lol
User avatar
R4L
Global Moderator
Posts: 418
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

I'm honestly not sure. Stuck between making the long beam an upgrade like in Zero Mission or just keeping it as it is. I am open to suggestions!
Fureyon
Posts: 83
Joined: Thu Jun 28, 2018 9:05 am

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by Fureyon »

I'll be honest, I'm not a huge fan of the long beam.

If I were to suggest anything, I'd be to look at Metroid Prime 2: Echoes' beam weapons. They also have limited ammunition to boot, which might make for a good replacement for the slot 6 and 7's weapons.
They have some overlapping functions when compared to the beams you already have though...
User avatar
R4L
Global Moderator
Posts: 418
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

Fureyon wrote:I'll be honest, I'm not a huge fan of the long beam.

If I were to suggest anything, I'd be to look at Metroid Prime 2: Echoes' beam weapons. They also have limited ammunition to boot, which might make for a good replacement for the slot 6 and 7's weapons.
They have some overlapping functions when compared to the beams you already have though...
I'll probably just axe it to be honest. It really serves no purpose in single player.
User avatar
doomfiend
Posts: 526
Joined: Sun Aug 27, 2006 6:10 am
Location: some where

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by doomfiend »

3 suggestions I guess lol
1. it acts like the annihilator beam, weak pea shooter shots that lock on and home onto enemies | Charge beam is a piercing laser similar to the guass cannon (siege mode) when charging it up as in it slows your movement when its ready to fire?
its super missile attack could be type of dark burst / black hole of sorts pulling enemies in?
2. it acts like zero mission where it slightly buffs the effective range of all other beams
3. it could act like a hyper beam of sorts with very limited ammo? the samus character mod for srb2 handled it as it uses i think 5-10 energy per shot? (can't charge it I think) and to get weapon energy for the hyper beam you needed to have full Health and each health pickup would grant 1-4 depending on the colour of the health pick up you collected? Pink, red, blue, and yellow? iirc? (don't quote me on that as I can't tell purple, and red apart very well)

Return to “Gameplay Mods”