Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
R4L
Global Moderator
Posts: 419
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

Korell wrote:I played the original and it was good, but it really needs there to be a map pack designed around Samus's weapons and abilities. If that happens then I'd definitely give this overhaul a try.

As for the 3D models, I think the option for it to apply to all 3D models would be good, rather than just the weapons. But maybe you could have two options, one for the weapons and one for everything else, so that it can cater to all tastes.
I was thinking about that. More options never hurts!
User avatar
Wivicer
Posts: 368
Joined: Sat Jul 27, 2013 4:39 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by Wivicer »

Just in case you wanted it, I made a brightmap and edited GLDefs with info for it.

Literally just made one of the frames black and white and changed the lightness of everything :thumb:

(The firing frames are already using the BRIGHT modifier, so they use the same brightmap as all the others)
MetDoomSpriteCannonBrightmaps.zip
You do not have the required permissions to view the files attached to this post.
User avatar
R4L
Global Moderator
Posts: 419
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

Wivicer wrote:Just in case you wanted it, I made a brightmap and edited GLDefs with info for it.

Literally just made one of the frames black and white and changed the lightness of everything :thumb:

(The firing frames are already using the BRIGHT modifier, so they use the same brightmap as all the others)
MetDoomSpriteCannonBrightmaps.zip
Very cool! I'm not at a computer at the moment, but I'll be sure to check that out tomorrow.
User avatar
thedeathrunner123
Posts: 149
Joined: Fri May 18, 2018 1:07 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10 Pro
Graphics Processor: nVidia with Vulkan support
Location: Somewhere in my mind

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

the varia suit pickup is still broke af.
User avatar
R4L
Global Moderator
Posts: 419
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

thedeathrunner123 wrote:the varia suit pickup is still broke af.
Yes, I know. I'm focusing on bigger problems before tackling that, seeing as it isn't even in the original mod. Patience my friend! :)
User avatar
thedeathrunner123
Posts: 149
Joined: Fri May 18, 2018 1:07 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10 Pro
Graphics Processor: nVidia with Vulkan support
Location: Somewhere in my mind

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

k
User avatar
thedeathrunner123
Posts: 149
Joined: Fri May 18, 2018 1:07 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10 Pro
Graphics Processor: nVidia with Vulkan support
Location: Somewhere in my mind

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

btw, what does "heroes live eternal" do?
User avatar
R4L
Global Moderator
Posts: 419
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

thedeathrunner123 wrote:btw, what does "heroes live eternal" do?
Turn it on and find out!
User avatar
thedeathrunner123
Posts: 149
Joined: Fri May 18, 2018 1:07 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10 Pro
Graphics Processor: nVidia with Vulkan support
Location: Somewhere in my mind

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

i have it on, still have no clue. its not a fake buddha mode, ihnfc what it does...
User avatar
R4L
Global Moderator
Posts: 419
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

It is supposed to give you the Doom Cannon, but it might not be working yet. Let me take a look and see.
User avatar
thedeathrunner123
Posts: 149
Joined: Fri May 18, 2018 1:07 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10 Pro
Graphics Processor: nVidia with Vulkan support
Location: Somewhere in my mind

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

i also noticed that i start ever level with only 100 health and no e tanks, but have a super charge. but when i pick up an e tank in that level, i get all of my e tanks filled. :?
User avatar
R4L
Global Moderator
Posts: 419
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

Sounds odd. I have none of the CVars on, and I started with 99 Health and no items. What version of GZDoom are you running and are you running it with any other mods?

Also, the Doom Cannon replaces the Chainsaw, but only if the heroes live eternal CVar is turned on. I believe this is not meant to be a serious weapon (just try the charge combo for it...)
User avatar
thedeathrunner123
Posts: 149
Joined: Fri May 18, 2018 1:07 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10 Pro
Graphics Processor: nVidia with Vulkan support
Location: Somewhere in my mind

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

file:///C:/()%20GAME%20SCREENSHOTS!/Captures/DOOM%202_%20Hell%20on%20Earth%209_8_2018%202_36_35%20PM.png
User avatar
thedeathrunner123
Posts: 149
Joined: Fri May 18, 2018 1:07 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10 Pro
Graphics Processor: nVidia with Vulkan support
Location: Somewhere in my mind

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by thedeathrunner123 »

i use the newest dev build of gzdoom, and im using ketchup, scythe 2, tilt ++, and colourful hell. also, suggestion, make the boost ball (rmb with morph ball mode) cut through projectiles? as arachnotrons are REALLY annoying when trying to boost ball kill them.
User avatar
R4L
Global Moderator
Posts: 419
Joined: Fri Mar 03, 2017 9:53 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)

Post by R4L »

thedeathrunner123 wrote:i use the newest dev build of gzdoom, and im using ketchup, scythe 2, tilt ++, and colourful hell.
Well, that's your issue right there. This isn't meant to be compatible with any of those. I don't believe it ever WAS meant to be compatible with anything else.

Also, you have to use an image hosting website like Imgur or Photobucket if you want to upload images here.

Return to “Gameplay Mods”