I was thinking about that. More options never hurts!Korell wrote:I played the original and it was good, but it really needs there to be a map pack designed around Samus's weapons and abilities. If that happens then I'd definitely give this overhaul a try.
As for the 3D models, I think the option for it to apply to all 3D models would be good, rather than just the weapons. But maybe you could have two options, one for the weapons and one for everything else, so that it can cater to all tastes.
Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
Just in case you wanted it, I made a brightmap and edited GLDefs with info for it.
Literally just made one of the frames black and white and changed the lightness of everything
(The firing frames are already using the BRIGHT modifier, so they use the same brightmap as all the others)
Literally just made one of the frames black and white and changed the lightness of everything
(The firing frames are already using the BRIGHT modifier, so they use the same brightmap as all the others)
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
Very cool! I'm not at a computer at the moment, but I'll be sure to check that out tomorrow.Wivicer wrote:Just in case you wanted it, I made a brightmap and edited GLDefs with info for it.
Literally just made one of the frames black and white and changed the lightness of everything
(The firing frames are already using the BRIGHT modifier, so they use the same brightmap as all the others)
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
the varia suit pickup is still broke af.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
Yes, I know. I'm focusing on bigger problems before tackling that, seeing as it isn't even in the original mod. Patience my friend!thedeathrunner123 wrote:the varia suit pickup is still broke af.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
btw, what does "heroes live eternal" do?
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
Turn it on and find out!thedeathrunner123 wrote:btw, what does "heroes live eternal" do?
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
i have it on, still have no clue. its not a fake buddha mode, ihnfc what it does...
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
It is supposed to give you the Doom Cannon, but it might not be working yet. Let me take a look and see.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
i also noticed that i start ever level with only 100 health and no e tanks, but have a super charge. but when i pick up an e tank in that level, i get all of my e tanks filled.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
Sounds odd. I have none of the CVars on, and I started with 99 Health and no items. What version of GZDoom are you running and are you running it with any other mods?
Also, the Doom Cannon replaces the Chainsaw, but only if the heroes live eternal CVar is turned on. I believe this is not meant to be a serious weapon (just try the charge combo for it...)
Also, the Doom Cannon replaces the Chainsaw, but only if the heroes live eternal CVar is turned on. I believe this is not meant to be a serious weapon (just try the charge combo for it...)
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
file:///C:/()%20GAME%20SCREENSHOTS!/Captures/DOOM%202_%20Hell%20on%20Earth%209_8_2018%202_36_35%20PM.png
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
i use the newest dev build of gzdoom, and im using ketchup, scythe 2, tilt ++, and colourful hell. also, suggestion, make the boost ball (rmb with morph ball mode) cut through projectiles? as arachnotrons are REALLY annoying when trying to boost ball kill them.
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Re: Metroid Dreadnought Overhaul - 1.3 (9/6/2018)
Well, that's your issue right there. This isn't meant to be compatible with any of those. I don't believe it ever WAS meant to be compatible with anything else.thedeathrunner123 wrote:i use the newest dev build of gzdoom, and im using ketchup, scythe 2, tilt ++, and colourful hell.
Also, you have to use an image hosting website like Imgur or Photobucket if you want to upload images here.