HUD disappears if cameratexture is in view

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HUD disappears if cameratexture is in view

Postby Blue Shadow » Wed Aug 22, 2018 10:02 am

Tested with: 3.5.0 64-bit
Test material: ZPack, E1M6, position: (3329.582, 3433.728, -0.000), angle: 90.000

Spoiler: GZDoom log


The fullscreen HUD (normal status bar is fine) disappears if a cameratexture is in the field of view of the player.

Affects all renderer modes except OpenGL.
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