[v1.0] MTPConvert

Software projects like source ports (3DGE, Eternity, etc), launchers like ZDL, and other useful utilities belong in this forum.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[v1.0] MTPConvert

Postby Lud » Fri Aug 10, 2018 2:30 pm

MTPConvert (Model-to-Particle Converter) is a tool written in C# that reads .ply data and outputs A_SpawnParticle calls in sequence to recreate said model in 3D.

MTPConvert v1.0 [Last update: 10/8/2018]
NOTE: Source code is in the zip under "src" folder.


Spoiler: Requirements

Spoiler: Usage

Spoiler: Important Notes - Read those before you ask me something!

Spoiler: License
User avatar
Pirates of the Somallean
Joined: 11 Feb 2016
Location: Somalia

Return to Software and Ports

Who is online

Users browsing this forum: Galaxy_Stranger and 1 guest