hardcore_gamer wrote:Pizza tastes better if you are getting what you paid for, because else whatever enjoyment you might have gotten from eating it will be spoiled by the angry feelings of being ripped off.
I'm actually
really confused by this metaphor, but I'll assume you're not just stating the obvious "being ripped off is bad". Let's be realistic... Bad pizza is bad pizza, being free isn't going to change that. DLC Quest could be declared freeware tomorrow and it'd still be ugly, unfunny garbage. If it's so poor that any kind of pricetag is a turnoff, then why be so annoyed? It's crap, play something else. If you
do still want to play it, then by definition it has value to you.
I admit I don't care for the idea of general commercialization of typical mods. But we're not talking about that. We're clearly talking about total conversions, with all new stuff. To be commercially valid, everything has to be new. Not just resources, but its own concept. (You can't just go publishing an
Alien game, after all.) You're going to need the software to make it and the free time to work on it. (Outside your regular job, which you're probably going the gamedev route to get away from.) That's already levels above what a typical free mod is going to do. Literally an entire game.
If the end result is not worth buying to you, fine. You are absolutely entitled to get what you paid for: Nothing.
The sense of entitlement I'm talking about is "I would not want to pay for this, therefore I should have it for free." That is
not a good look for a game community.