Dodge state for monsters
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Dodge state for monsters
There should be a dodge state for monsters so they don't get hit by a missile so easily
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Re: Dodge state for monsters
A_FastChase, motherfscker! Do you use it?Doomguy0505 wrote:There should be a dodge state for monsters so they don't get hit by a missile so easily
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Re: Dodge state for monsters
More importantly, is it in the Wiki yet? Last I looked I never saw anything called A_FastChase, nor knew that it could be used for this purpose.TheDarkArchon wrote:A_FastChase, motherfscker! Do you use it?Doomguy0505 wrote:There should be a dodge state for monsters so they don't get hit by a missile so easily
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I'd go one step further and merge A_Chase, A_FastChase, A_SerpentChase and A_SerpentWalk together. 80% of these functions is identical and if that was done all monsters using A_FastChase and also Hexen's Stalker could be used as friendly monsters or walk towards a goal which currently they can't. It really doesn't make sense to have nearly the same code 4 times in the EXE, does it?
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I wasn't being sarcastic dummy, I would have used acutmanmike wrote:Sarcasm overloadMasterOFDeath wrote:Damn, that would be fucking awesome! Great suggestion! I support this.

And yes, there is A_FastChase, but what about a monster that could attack as it actually got thrusted left like it was dodging? Or maybe use it to simulate or better yet MAKE more complex AI tricks on a DECORATE monster, would personally love to see what somebody like LWM could do with it.