Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

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Graphics Processor: nVidia (Modern GZDoom)

Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by cubebert »

wildweasel wrote:What specifically isn't working? Are there error messages?
I've already reported this, but there is an error message for loading Samsara on GZDoom 4.7.0: "Unknown font 'INDEXFON'".
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by RastaManGames »

Simple solution is just open SBARINFO lump with text editor and replace all "INDEXFON" words with "INDEXFONT".
Shame, that this appeared (i believe) in latest version of GZDoom (4.7.0) and this also can break many old mods because of this mess.
Solution is simple, indeed, but there is mods/projects that have been frozen in time for months and years, so if authors are out of reach, then only available way is just bruteforce.
At least, this can be a temporary descision unless authors gonna show up and fix their mods/projects.
Do not want to be a crybaby, but this is one of the reasons, why i do not love updates at all.
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by MidKnight91939 »

Suggestions for Playable Characters:
-Shelly Harrison (Ion Fury)
-Postal Dude (Postal)
-Serious Sam (Serious Sam)
-Daniel Gardener (Painkiller)
-The Protagonist from Operation Body Count
I would prefer Serious Sam with his classic weapons, but you could include his Serious Sam 2 weapons as an extra option like you did with Duke, BJ, and Freeman having alternate weapon sets.
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by SaveTheDoomer »

While playing caleb the game began to slow down to an unplayable level after a short while... i was playing speed of doom map03, btw.
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)

Post by Bruklenuts »

This should be made into a monsters only also cause I love the mod but sometimes i just wanna see how it would be with Russian Overkill or TrailBlazer.

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