Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 53
- Joined: Tue Jan 28, 2020 2:54 pm
Re: Samsara: Extra Heroes (Version C) + ExMixer (0.8)
Thoght I'd share my title and credits screens for Samsara Extra Heroes, I made the Logos Screen but the art on the Title is by ArdathLilitu on DeviantArt:
https://www.deviantart.com/ardathlilitu ... -779552616
Enjoy
Better resolution version of the Logos image:
https://www.deviantart.com/akumafer/art ... -841832560
https://www.deviantart.com/ardathlilitu ... -779552616
Enjoy
Better resolution version of the Logos image:
https://www.deviantart.com/akumafer/art ... -841832560
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Wooooo, Adrian Shepherd!
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
The first uploaded builds had a few issues which I have quickly resolved, so if you downloaded the builds almost immediately upon release of them and are having problems, I recommend re-downloading them. Thank you.
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
I hope that someday you will make the ExMixer run without the need for Samsara Extra Heroes.
To be able to use it with another mod that replaces only classes and weapons, like La Tailor Girl.
To be able to use it with another mod that replaces only classes and weapons, like La Tailor Girl.
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
If it's okay with the team, I'd like to make a contribution by adding an ability each for Caleb and Lo Wang. I added an option for Caleb that allows him to permanently dual wield weapons and I made the option to skip Lo Wang's Uzi reload. The code for these is mostly complete, it just needs functional ACS code since I'm not very proficient at it. I could provide the code in the Discord but I don't like using the service so I'll upload it instead.
To test it out, type in the console "give GunsAkimboPermanent" for Caleb and "give UziReloadSkipToken" for Lo Wang. Let me know if it works after tweaking the ACS code and if there's any improvements I could make, especially with Lo Wang since there's a minor bug with the skip token.
To test it out, type in the console "give GunsAkimboPermanent" for Caleb and "give UziReloadSkipToken" for Lo Wang. Let me know if it works after tweaking the ACS code and if there's any improvements I could make, especially with Lo Wang since there's a minor bug with the skip token.
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
How do I stop the default Doom pistol appearing in each class when using cheats?
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
I don't think you read the OP correctly. 

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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
I Liked This Mod, So Did I Like The Original Samsara. But Theres 3 Problems That I Hope Get Fixed In The Future:
1. HUD Scaling On Smaller Screens
So In Samsara (And Extra Heroes) I Liked The Status Bars. However, Unlike Samsara Version 0.3666, The Status Bars Dont Scale Properly On Computers With Small Screens. Im On A 5 Year Old MacBook Air With An Intel Graphics Card That Hasn't Updated Since 10.14.6 And It Has Problems Scaling The HUD Properly. Fix This.
2.ExMixer Wont Load On Gzdoom 4.5.0 And Lzdoom
Yeah. I Dont Know How To Explain This. So Heres The Error.
Script error, "exmixer-v0.81.pk3:actors/playerdummy/ipfreeley.txt" line 74:
Unexpected 'DogPlayer2' in definition of 'DoggyMorph2'
Fix This As Well.
3. Fix The Hero Soundtrack Link
This Isn't A Bug, But Its Self Explanatory.
Fix This As Well.
Apart From That, This Mod Is Good.
10/10
1. HUD Scaling On Smaller Screens
So In Samsara (And Extra Heroes) I Liked The Status Bars. However, Unlike Samsara Version 0.3666, The Status Bars Dont Scale Properly On Computers With Small Screens. Im On A 5 Year Old MacBook Air With An Intel Graphics Card That Hasn't Updated Since 10.14.6 And It Has Problems Scaling The HUD Properly. Fix This.
2.ExMixer Wont Load On Gzdoom 4.5.0 And Lzdoom
Yeah. I Dont Know How To Explain This. So Heres The Error.
Script error, "exmixer-v0.81.pk3:actors/playerdummy/ipfreeley.txt" line 74:
Unexpected 'DogPlayer2' in definition of 'DoggyMorph2'
Fix This As Well.
3. Fix The Hero Soundtrack Link
This Isn't A Bug, But Its Self Explanatory.
Fix This As Well.
Apart From That, This Mod Is Good.
10/10
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- Posts: 220
- Joined: Fri Nov 03, 2017 6:05 pm
Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
I'm genuinely astonished by the amount of content in this mod! Just one question...where's Chasm Guy at??
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Will the HD models from the PS2 version of Half-Life be included as an option? By the way, will you change the MP5 and shotgun icons to fixed ones? https://www.moddb.com/games/half-life/a ... ns-support
Were the weapon models for Gordon taken from the original or HL: Source?
Were the weapon models for Gordon taken from the original or HL: Source?
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Recently got the idea for a new hero: Descent's Material Defender. He'd use his weaponry from the games... minus the ship of course. Maybe with a jetpack or extra movement options. I doubt anyone would take the time to make the custom assets needed but I'd love to see it.
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
If I donate money, will someone finally be able to add Prisoner 849 and the Unreal monsters to Samsara: Extra Heroes? Because without the Unreal part, Samsara: Extra Heroes is like an incredibly beautiful woman, smiling at you with a missing tooth. I will pay whoever it is to finish it!
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
This mod is incredible but I noticed that it has the same problem as most monster packages like ExMixer.
Which is the impossibility of passing the vanilla maps on E1M8, E4M8 (Doom I) for example, enemies die and you get stuck.
Apart from this defect I liked the option of choosing monsters by theme.
Which is the impossibility of passing the vanilla maps on E1M8, E4M8 (Doom I) for example, enemies die and you get stuck.
Apart from this defect I liked the option of choosing monsters by theme.
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Re: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
What if Ox from PO'ed and Postal Dude from Postal 2 was added in a future update?