Refracted Reality (Formerly Infinite Void)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 13
- Joined: Sun May 13, 2018 12:34 pm
- Location: Canada
Re: INFINITE VOID(?)
4 are done, 6 are still in progress. that hits my orginal goal of 10, but since so many people have joined and now there's a team of 8 mappers and it's no longer just me working on it, we may shoot for more
-
- Posts: 13
- Joined: Sun May 13, 2018 12:34 pm
- Location: Canada
-
- Posts: 45
- Joined: Sun Jan 13, 2019 8:27 pm
Re: INFINITE VOID(?)
woooow! I have already played the demo of this map.
Your maps look interesting to me
I hope that with the new maps that will come, do not go to add new weapons because I will be playing with two mods like La Tailor Girl and Super Mario Agilities.
Yes, with those two mods I find it more good and interesting.
I see that you are something creative and expert, seeing these maps with a space environment with abstract precipices.
Talking of abstract, it seems that you take the inspiration from that user NIPPER, he is a map maker for Counter Strike: Source, that most are abstract, look, I'll show any videos:
https://www.youtube.com/watch?v=ddGlj5B6A0I
https://www.youtube.com/watch?v=TlJLZhV69mU
By the way, the level of the rainbow decoration, has made me remember another level like that for Doom 2:
viewtopic.php?f=42&t=58337
Your maps look interesting to me

I hope that with the new maps that will come, do not go to add new weapons because I will be playing with two mods like La Tailor Girl and Super Mario Agilities.
Yes, with those two mods I find it more good and interesting.

I see that you are something creative and expert, seeing these maps with a space environment with abstract precipices.
Talking of abstract, it seems that you take the inspiration from that user NIPPER, he is a map maker for Counter Strike: Source, that most are abstract, look, I'll show any videos:
https://www.youtube.com/watch?v=ddGlj5B6A0I
https://www.youtube.com/watch?v=TlJLZhV69mU
By the way, the level of the rainbow decoration, has made me remember another level like that for Doom 2:
viewtopic.php?f=42&t=58337
-
- Posts: 13
- Joined: Sun May 13, 2018 12:34 pm
- Location: Canada
-
- Posts: 45
- Joined: Sun Jan 13, 2019 8:27 pm
Re: INFINITE VOID(?)
¡Creative!, it looks like a masterpiece.
If it requires "Jumping" can I do it with Super Mario Agilities?

viewtopic.php?f=43&t=61742
-
- Posts: 615
- Joined: Wed Nov 17, 2010 6:35 pm
Re: INFINITE VOID(?)
Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
-
- Posts: 684
- Joined: Sun Sep 14, 2014 6:40 pm
- Location: Earth-shaking Chile
Re: INFINITE VOID(?)
No. It's all vanilla. There are custom decorations for sure but the mob roster is pure vanilla for pure action.AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
-
- Posts: 684
- Joined: Sun Sep 14, 2014 6:40 pm
- Location: Earth-shaking Chile
Re: INFINITE VOID(?)
You can try it. Just don't fall to the void too much
-
- Posts: 13
- Joined: Sun May 13, 2018 12:34 pm
- Location: Canada
Re: INFINITE VOID(?)
The release date has been pushed back to March 1st, 2019.
The only custom monster is the final boss, courtesy of General Roasterock.AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
-
- Posts: 615
- Joined: Wed Nov 17, 2010 6:35 pm
Re: INFINITE VOID(?)
...won't work with Guncaster then, I think.killerkouhai wrote:The release date has been pushed back to March 1st, 2019.
The only custom monster is the final boss, courtesy of General Roasterock.AvzinElkein wrote:Does it introduce any new monsters or the like? I wanna try it with Guncaster, which doesn't support custom monsters.
-
- Moderator Team Lead
- Posts: 21577
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Win10 22H2, Win11 22H2, macOS 11.7
- Graphics Processor: nVidia with Vulkan support
Re: INFINITE VOID(?)
If the boss doesn't directly replace any original actors, I don't see why it wouldn't work.AvzinElkein wrote:...won't work with Guncaster then, I think.
-
- Posts: 45
- Joined: Sun Jan 13, 2019 8:27 pm
Re: Refracted Reality (Formerly Infinite Void)
I just tried the demo of the map with Zandronum 3.0 and it was fine
, only that I had to put in OpenGL so that the sky looks better as it should be.
And it also includes dynamic lights.

And it also includes dynamic lights.
-
- Posts: 684
- Joined: Sun Sep 14, 2014 6:40 pm
- Location: Earth-shaking Chile
Re: Refracted Reality (Formerly Infinite Void)
This project should be released soon. And I'd like to post a couple of pics from each map of mine...
This is from Elysium's Void.


And this is from Violent Duality.


This is from Elysium's Void.


And this is from Violent Duality.


-
- Posts: 101
- Joined: Sat Mar 16, 2013 8:17 pm
Re: Refracted Reality (Formerly Infinite Void)
Had the privilege of playtesting this wad recently in it's near-complete state. Other than some usual suspects for release candidates like minor bugs, texture misalignments, etc. these maps are an incredible sight to behold. I don't think it's an exaggeration to say that they bring the visual game to a whole new level. Importantly, they are also fun to play. Just piping up to show some love!