[WIP] Redneck Rampage in DOOM! (NEW VERSION!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Could you guys post partial reworked maps for RR? I want to see how did you use the 3d floors/sectors for the areas that are glitched
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Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
PixelWAD wrote:Could you guys post partial reworked maps for RR? I want to see how did you use the 3d floors/sectors for the areas that are glitched
you have to cut and paste the glitched room over room areas to seperate places on the map and work with portals for going up and downstairs basically. I still am trying to work on it but that's the best method I had for it.
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Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
I'm way too beginner to get a grip on portals. If you guys could share a sample converted map, that would be great! We can all learn from each other.
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Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Here's my feedback:
No standard status screen, which is a pity as the standard Redneck Rampage one was fun.
Ammo dropped by killed enemies is way, way too low to be sustainable. When you're getting 1 bullet instead of at least 6 off a dead Coot, the only saving grace is that the crowbar and rake are at least decently strong.
And getting shot by any enemy should not cause me to suddenly stop dead in my tracks, which is a death sentence on maps with minimal cover.
As a suggestion, perhaps give the pistol a reload secondary fire function? Otherwise, weapons are fine, looking forward to the Whiskey, Pork Rinds, Six Pack O' Beer and single beer cans to replace the standard health items, and hopefully something for armor as well.
No standard status screen, which is a pity as the standard Redneck Rampage one was fun.
Ammo dropped by killed enemies is way, way too low to be sustainable. When you're getting 1 bullet instead of at least 6 off a dead Coot, the only saving grace is that the crowbar and rake are at least decently strong.
And getting shot by any enemy should not cause me to suddenly stop dead in my tracks, which is a death sentence on maps with minimal cover.
As a suggestion, perhaps give the pistol a reload secondary fire function? Otherwise, weapons are fine, looking forward to the Whiskey, Pork Rinds, Six Pack O' Beer and single beer cans to replace the standard health items, and hopefully something for armor as well.
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Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
This mod looks really cool!
is there going to be a weapons-only version?
is there going to be a weapons-only version?
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Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Hoo boy! As a fan of BUILD engine games, I'm sure as heck glad to see a Redneck Rampage tribute. Can't wait for the finished mod!
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Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Hi! Thanks for the feedback! The next update will be weapons-only version.SinnDK wrote:This mod looks really cool!
is there going to be a weapons-only version?
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Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Hi! Thanks for the feedback! Wait a while, my dude! The next update will be released in 31st of December!taufan99 wrote:Hoo boy! As a fan of BUILD engine games, I'm sure as heck glad to see a Redneck Rampage tribute. Can't wait for the finished mod!
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Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Anyone still got the maps?
link is gone
link is gone