[WIP] Might & Magic VII in DOOM
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Might & Magic VII in DOOM
Very nice, remember me Dark Souls
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Re: [WIP] Might & Magic VII in DOOM
Toss in some custom weapons made with Daggerfall sprites and you'd have a stabbing good time.
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Re: [WIP] Might & Magic VII in DOOM
Hello everyone! Since quite a few people pointed out the need of new weapons / pickups I decided to merge that with the resources from Witchaven Not everything will be taken from that game, not at all, I am using it as sort of a base for future things. Here are some videos of progress and what's available in the current build:
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Re: [WIP] Might & Magic VII in DOOM
That looks really cool, though some Doom graphics feel a bit jarring like the keycards. Did Witchaven have any shield sprites? I think a shielding mechanics could fit right in.
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Re: [WIP] Might & Magic VII in DOOM
The second game introduced shields and the ability to dual wield things, athough I haven't looked through the content of it yet (only the 1st game) but planning to. All the original Doom sprites are going to be replaced later on, it just wasn't a priority as for now, plus not sure yet with what I am going to substitute things. (keys for example can be turned into gems or any other items).SamVision wrote:That looks really cool, though some Doom graphics feel a bit jarring like the keycards. Did Witchaven have any shield sprites? I think a shielding mechanics could fit right in.
Cheers
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Re: [WIP] Might & Magic VII in DOOM
You can turn keycards into big keys and you can keep skull keys as is. Fantastic project by the way, the potential is pretty great.
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Re: [WIP] Might & Magic VII in DOOM
Oh, God, this is shaping up quite awesomely, can't wait to see more
Never thought I'd experience the M&M feel again on something new
Never thought I'd experience the M&M feel again on something new
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Re: [WIP] Might & Magic VII in DOOM
Little update. Imported several original fonts, polished the menu, a bit better widescreen support. Now the corpses are pick-up-able, planning on to make a little hub in future to allow player to buy/upgrade things but since learning ACS on the go don't know how much time that will require.
Zan wrote:Oh, God, this is shaping up quite awesomely, can't wait to see more
Never thought I'd experience the M&M feel again on something new
Thank you!SamVision wrote:You can turn keycards into big keys and you can keep skull keys as is. Fantastic project by the way, the potential is pretty great.
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Re: [WIP] Might & Magic VII in DOOM
Last edited by AlpacaNox on Tue Dec 25, 2018 3:27 pm, edited 2 times in total.
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Re: [WIP] Might & Magic VII in DOOM
(the inn dialogue is a test for passing scripts along the conversation lines, that one levels up the character at the end of the conversation and then switches state to the next scenario(which is empty))
Little update:
+instanced interiors
+ACS based ui
+context-based actions (interior menu)
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Re: [WIP] Might & Magic VII in DOOM
I love it! Really awesome stuff you are coming up with here!
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