Hello forums,
I've been thinking about trying something out with my shotgun weapon. I want to try and make it so that the spread of the pellets are fired in a specific pattern, similar to whats found in some arena shooters, such as Quake Champions, Overwatch, and Team Fortress 2. However, I have no idea how I would do something like this code-wise. If anyone has any ideas or code examples, it would be greatly appreciated. Ideally, I would also like it to work not only with A_FireBullets, but A_FireProjectile as well.
Controlled Shotgun Spread
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Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Controlled Shotgun Spread
Last edited by Exosphere on Sat Jul 28, 2018 8:10 pm, edited 1 time in total.
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Re: Controlled Shotgun Spread
A bunch of A_FireBullets calls that each fire 1 bullet with FBF_EXPLICITANGLE should get the effect you want.
Same thing with A_SpawnProjectile but you don't need that flag.
Same thing with A_SpawnProjectile but you don't need that flag.