Candleabra and that small black candle have a one pixel height offset jump in one of their frames,
and makes them seem to be "jumping". Had something to do with their brightmaps and gldefs.
I deleted them for a quick fix in my file. But wanted to point this out if you plan on optimize this
mod for certain gameplay mods. Seeing smooth doom is kind of popular.

Also in the megawad strain, the fast imp enemy does not work with smoothdoom cuz they share same sprite name TROX.
Fixed that just by renaming those frames as TROY.
Anyhoo just wanted to point out these couple of things.
Except that, as a mod alone, this is a great WIP. Keep up the good work.
