Thanks everyone for the kind words and encouragement!
Zhs2 wrote:I notice you use ChangeLevel to change to the desired level from the hubmap, so if I may make a suggestion for a future release: please add an option, a CVar or such, that pistol starts players at the beginning of a chosen levelset if true ([wiki=ChangeLevel]by setting the flags CHANGELEVEL_RESETHEALTH|CHANGELEVEL_RESETINVENTORY[/wiki]). Would be useful for players not intending to use some RPG mod for continuous play or server owners who want to moderate the play experience on servers running 24/7.
That's a pretty good idea, I'll definitely keep it in mind for the next release. Thank you!
Neophyte_Ronin wrote:EDIT: Holy shit, I think I caught one of the bad ones. I swear, this 12-level project by someone who modeled his maps after cityscapes...
Keep in mind that I've tried to include as much gameplay variety as possible with these. Not all mappacks may be to your liking, and City of Doom (which is the one you're referring to) is certainly big on exploration. Personally, I really like it, due to a combination of the music and textures, but it can indeed be quite cryptic at times, just as another wad included called Cleimos 2. I will in the future try to include gameplay information for all the mappacks present so you know what you're getting into beforehand but for now just keep in mind that one man's junk is another man's treasure.
Mere_Duke wrote:Anyway, good work! I think this should be expanded further.
I agree! Hopefully in due time...
Rowsol wrote:In slipgate map02 I'm unable to press this switch.
Posted a hotfix! This should fix slipgate map02. Let me know if there's any more issues.
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