Compendium - Classic Megawad Compilation

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Tom Simon
Posts: 5
Joined: Sat Dec 23, 2023 8:07 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Compendium - Classic Megawad Compilation

Post by Tom Simon »

Hi guys, does Hell Factory crash after the first level for everyone? Maybe there are still buggy map packs, have there been any fixes or maybe someone has done it themselves?
User avatar
RevanGarcia
Posts: 97
Joined: Sat Oct 17, 2015 4:57 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Location: UberHECK

Re: Compendium - Classic Megawad Compilation

Post by RevanGarcia »

Tom Simon wrote: Wed Jan 22, 2025 4:44 am Hi guys, does Hell Factory crash after the first level for everyone? Maybe there are still buggy map packs, have there been any fixes or maybe someone has done it themselves?
Are you playing vanilla or with a gameplay mod?
Tom Simon
Posts: 5
Joined: Sat Dec 23, 2023 8:07 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Compendium - Classic Megawad Compilation

Post by Tom Simon »

With mods, including gameplay ones.
User avatar
RevanGarcia
Posts: 97
Joined: Sat Oct 17, 2015 4:57 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Location: UberHECK

Re: Compendium - Classic Megawad Compilation

Post by RevanGarcia »

That might be what is causing an issue.
Jareth247
Posts: 44
Joined: Mon Mar 20, 2023 3:16 pm
Preferred Pronouns: He/Him
Location: Avon, NC

Re: Compendium - Classic Megawad Compilation

Post by Jareth247 »

That reminds me of when I played Doom: The Abyss (via Compendium) and had a handful of gameplay mods and the game crashed after I got past the tenth map, a modified version of Hangar (aka good ol' E1M1).
User avatar
I'mSorry
Posts: 50
Joined: Fri Oct 11, 2019 11:17 pm
Operating System Version (Optional): Pop!_OS 22.04 LTS
Graphics Processor: Intel (Legacy GZDoom)
Location: Mexico

Re: Compendium - Classic Megawad Compilation

Post by I'mSorry »

Oh man, I've wanted something like this for ages now. I've always loved this concept and I'm happy I wasn't the only one that thought about it. Actually, how I found this mod, incidentally was my annual "Hub maps for gzdoom" search on google haha.

It'd be cool if there were a way to easily make a compilation of your favorite maps connected by a hub map, but as seen here that requires a lot of time and effort to even make the maps work together well. You did a great job!

Return to “TCs, Full Games, and Other Projects”