[GZDoom] Diabolus Ex v1.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 131
- Joined: Fri Jun 08, 2018 7:24 am
- Graphics Processor: Not Listed
Re: [GZDoom] Diabolus Ex v1.1
I dont know
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- Posts: 3791
- Joined: Sun Aug 07, 2011 4:32 am
Re: [GZDoom] Diabolus Ex v1.1
I see, how about disabling reflective surfaces? Set gl_plane_reflection CVAR to zero to do this.TaporGaming wrote:I dont know
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- Posts: 52
- Joined: Mon Jun 17, 2019 1:23 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Now the hellish side of Germany.
Re: [GZDoom] Diabolus Ex v1.1
An excellent Mod. ^^ Sadly, I only played the first part of the Deus Ex Series. But I remember the Atmosphere very well. ^^
Really wish you did more of it. ^^
Really wish you did more of it. ^^
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Re: [GZDoom] Diabolus Ex v1.1
astonishing!
I played your map, the multiple paths are simple but really in deus ex manner.
[the final boss scene XD]
I played your map, the multiple paths are simple but really in deus ex manner.
[the final boss scene XD]
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- Joined: Mon Mar 09, 2020 5:38 am
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- Location: Germany
Re: [GZDoom] Diabolus Ex v1.0
I can't even say with words how amazing these map is ...
Any chance we get a follow up one ?
Like a Cyberpunk city map like the Hongkong Map from original Deus ex ...that would be absolutely amazing
Any chance we get a follow up one ?
Like a Cyberpunk city map like the Hongkong Map from original Deus ex ...that would be absolutely amazing
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- Posts: 336
- Joined: Mon Mar 09, 2020 5:38 am
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- Location: Germany
Re: [GZDoom] Diabolus Ex v1.1
NTSM wrote:An excellent Mod. ^^ Sadly, I only played the first part of the Deus Ex Series. But I remember the Atmosphere very well. ^^
Really wish you did more of it. ^^
Yeah ..I absolutely agree ..please more
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- Posts: 37
- Joined: Tue Jun 25, 2019 6:29 am
Re: [GZDoom] Diabolus Ex v1.1
A great map that fully reflects the atmosphere of cyberpunk. Well-chosen textures and perfect level design.
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- Posts: 220
- Joined: Thu Oct 08, 2020 10:44 am
Re: [GZDoom] Diabolus Ex v1.1
Oh my god. The textures, the style, everything just SCREAMS amazing.
I am actually working on a TC in Cyberpunk/Shadowrun style where I plan to perform corporate raids. This map is just amazing, and a great inspiration.
I will definitely use this texture set and fully credit you as an author. The quality is through the ROOF.
Here's the video of me playing this map with pre-pre-pre-alpha of my mod. It's VERY difficult because of my adjustments to gunfight and amount of hitscanners on this map, tasty!
I am actually working on a TC in Cyberpunk/Shadowrun style where I plan to perform corporate raids. This map is just amazing, and a great inspiration.
I will definitely use this texture set and fully credit you as an author. The quality is through the ROOF.
Here's the video of me playing this map with pre-pre-pre-alpha of my mod. It's VERY difficult because of my adjustments to gunfight and amount of hitscanners on this map, tasty!