Skulltag Emulation - Version 2

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Skulltag Emulation - Version 2

Postby TDRR » Mon Jul 02, 2018 10:17 pm

This mod is based on: Skulltag_dt_1_3.pk3 and Skulltag_Data.pk3 (the one that comes with Skulltag)

1.8.6 Compatible!
This mod is meant to bring over all Skulltag gamemodes and content into GZDoom
And also give modders a clean slate to make their own custom CTF based modes.

Nor Brad Carney nor the Zandronum dev team was involved in the development of this mod. (except for the assets of course)

The currently ported gamemodes are CTF, Skulltag, Terminator and Possession. with Invasion and Last Man Standing planned for future versions (But the last 2 aren't present in the current version)
The currently ported maps are: all DM, LMS, Duel, CTF and Skulltag maps, with the only maps missing being the Invasion maps.

So, what are you waiting for?
DOWNLOAD THE MOD!

Bots: UNZIP DIRECTLY INTO YOUR (G)ZDOOM DIRECTORY
DOWNLOAD BOT CONFIG!

It says DUBG-Bots but in reality i made these for this mod, but since i was waiting for BC to give me permission i released DUBG first.

Spoiler: Changelog


Cool addons n' stuff:

Skulltag Powerups and Weapons for Doom 2: DOWNLOAD!
Last edited by TDRR on Tue Jan 01, 2019 6:20 pm, edited 4 times in total.
User avatar
TDRR
putting jelly on this hot dog
 
Joined: 11 Mar 2018
Location: The present

Re: Skulltag Emulation - Version 1

Postby Whoah » Wed Jul 04, 2018 5:19 pm

This is really cool! Can't wait for Invasion to be added!
User avatar
Whoah
Absolute unit
 
Joined: 13 Apr 2017
Location: R'lyeh. Cthulhu fhtagn.

Re: Skulltag Emulation - Version 1

Postby vólentiæn » Sun Jul 22, 2018 10:09 pm

No player 1 start
User avatar
vólentiæn
2 many poltergeists
 
Joined: 25 Mar 2016
Location: Düsseldorf, Germany
Discord: Reineke #6077

Re: Skulltag Emulation - Version 1

Postby TDRR » Mon Jul 23, 2018 11:58 am

Run the game with the -deathmatch command line parameter, or "-deathmatch +teamplay 1" if you are going to play CTF.

The only maps which you will be able to run on Single Player will be the invasion maps (Which aren't done yet) also do note that either GZDoom 1.8.6 or ZDoom 2.8.1 is recommended because that's where i tested the mod the most.

EDIT: Forgot to say, the version of CTF on this version is pretty outdated and contains a few team-specific bugs, i will upload a new one later with upgraded CTF and LMS mode.
EDIT2: To increase compatibility to the absolute maximum i could cobble up a few dummy code pointers on ZScript. (Can i make flags with ZScript too?)
User avatar
TDRR
putting jelly on this hot dog
 
Joined: 11 Mar 2018
Location: The present

Re: Skulltag Emulation - Version 1

Postby vólentiæn » Sat Jul 28, 2018 2:18 am

cant wait to use the better bots in invasion
User avatar
vólentiæn
2 many poltergeists
 
Joined: 25 Mar 2016
Location: Düsseldorf, Germany
Discord: Reineke #6077

Re: Skulltag Emulation - Version 1

Postby Valken » Sat Jul 28, 2018 10:47 am

Whoah wrote:This is really cool! Can't wait for Invasion to be added!


+1
Valken
 
Joined: 08 Jun 2015

Re: Skulltag Emulation - Version 1

Postby Apaul27 » Sat Jul 28, 2018 10:53 pm

Valken wrote:
Whoah wrote:This is really cool! Can't wait for Invasion to be added!


+1

I'm with you guys. :wink:
User avatar
Apaul27
Half Man, Half Machine, All Furry!
 
Joined: 26 Nov 2017
Location: Fighting some cats in the planet "Wool Ball", with Scott & Rebecca
Discord: #6041

Re: Skulltag Emulation - Version 1 (REACTIVATED)

Postby TDRR » Mon Nov 19, 2018 7:36 pm

Today Skulltag Emulation development has been resumed, Invasion is still currently on hold due to my terrible ACS skills, Last Man Standing is approaching for the next release.

Possesion should be easy too, with the only hard thing would be getting the artifact to spawn on a Deathmatch player start, Duel is pretty pointless with ZDoom where most matches are duels anyway, so it won't be ported.

Also for some weird reason i can't reproduce the CTF glitches so i guess fixing that won't be needed.

EDIT: Send me in the best Skulltag maps, because i'm going to make a "best of" episode for each gamemode (Duel and LMS will be put in the same episode as Deathmatch)
User avatar
TDRR
putting jelly on this hot dog
 
Joined: 11 Mar 2018
Location: The present

Re: Skulltag Emulation - Version 2

Postby TDRR » Tue Jan 01, 2019 6:22 pm

Updated! Check out the changelog in the OP to see the cool new stuff, those of you who don't like using a command-line will like this update.

Got half of the gamemodes in, the ones i'm missing are Last Man Standing, Domination and Invasion. Hopefully they won't be too hard.
User avatar
TDRR
putting jelly on this hot dog
 
Joined: 11 Mar 2018
Location: The present

Re: Skulltag Emulation - Version 2

Postby Louco Diamante » Tue Jan 01, 2019 8:13 pm

Multiplayer Option menu for fast skirmish setups and Invasion Mode would make Gzdoom the ultimate option!
Louco Diamante
 
Joined: 01 Jan 2019
Discord: Louco Diamante#9712

Re: Skulltag Emulation - Version 2

Postby TDRR » Tue Jan 01, 2019 9:25 pm

Louco Diamante wrote:Multiplayer Option menu for fast skirmish setups and Invasion Mode would make Gzdoom the ultimate option!


Well, the mod includes a skirmish menu, under New Game > ST Deathmatch/Teamplay but it can't get much better than that.

Invasion is coming, i don't know when but you can be sure it will be here. It's also really cool to be able to run the latest mods with Skulltag Content, shame that little to none of them care about Deathmatch.
User avatar
TDRR
putting jelly on this hot dog
 
Joined: 11 Mar 2018
Location: The present

Re: Skulltag Emulation - Version 2

Postby Assassin of Purity » Thu Jan 03, 2019 5:43 pm

This is the best thing that's ever happened to GZDoom. Thank you so much for making this! =D
User avatar
Assassin of Purity
 
Joined: 10 May 2018


Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Ahrefs [Bot], fluffyshambler, SallazarSpellcaster and 8 guests