[Not yet supported] [SoftPoly] Evilution MAP02 midtextures not showing properly

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[SoftPoly] Evilution MAP02 midtextures not showing properly

Postby DenisBelmondo » Sun Jul 01, 2018 4:38 pm

Not sure how to explain this issue, so I''ll provide screenshots. For convenience, the idmypos is: 298, 1185, -44

Spoiler: SoftPoly, 8-bit and truecolor respectively


Spoiler: OpenGL renderer


It looks proper in the Doom software renderer as well, but I figured I wouldn't have to provide screenshots for them.
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Re: [SoftPoly] Evilution MAP02 midtextures not showing prope

Postby dpJudas » Sun Jul 01, 2018 5:15 pm

This is one of those render hacks where the sector is actually closed, it has a missing texture and then somehow it picks the mid texture. Softpoly doesn't support this at the moment.
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Re: [SoftPoly] Evilution MAP02 midtextures not showing prope

Postby DenisBelmondo » Sun Jul 01, 2018 5:53 pm

Ahh understood. I assumed I knew how this particular sector arrangement was structured.
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Re: [SoftPoly] Evilution MAP02 midtextures not showing prope

Postby Henry Dondleville » Mon Jul 02, 2018 7:21 am

I have same bug :|
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Re: [SoftPoly] Evilution MAP02 midtextures not showing prope

Postby DOOMGABR [RU] » Thu Jul 19, 2018 8:37 am

Same bug too
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Re: [SoftPoly] Evilution MAP02 midtextures not showing prope

Postby Gez » Thu Jul 19, 2018 8:55 am

Of course you do. This is true for everyone:

dpJudas wrote:Softpoly doesn't support this at the moment.
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Re: [SoftPoly] Evilution MAP02 midtextures not showing prope

Postby drfrag » Thu Jul 19, 2018 11:33 am

Actually this is not a bug but an unsupported feature.
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Re: [SoftPoly] Evilution MAP02 midtextures not showing prope

Postby Rachael » Thu Jul 19, 2018 11:44 am

drfrag wrote:Actually this is not a bug but an unsupported feature.

And on that note, it's prudent to mark the topic accordingly, in my opinion, so thus it is now done.
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