[wib] golf

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Re: [wib] golf

Postby Captain J » Thu Jul 12, 2018 10:35 pm

ooooooo bogey bogey boogie. I really like the concept of pinning down the enemies with your trusty 9 iron. Play tested it once, and now i can see it.
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Re: [wib] golf

Postby TerminusEst13 » Sat Jul 14, 2018 5:41 am

Got to streamline a lot of the code. Whoo.
Can't figure out how to un-sticky the camera turning on and off. Not a super game-breaking issue, though, just really damn unpleasant to wrestle with.

Image

Another map by Batandy. We can be hip and cool and retro with our 8-bit Super Nintendo graphics.
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Re: [wib] golf

Postby Captain J » Sat Jul 14, 2018 6:03 am

Hooh, please don't tell me those falling barrels will affect your golf balls' velocity? Anyway we eventually get stuck by some code errors and its complexity. Hope you overcome all of them!
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Re: [wib] golf

Postby TerminusEst13 » Sat Jul 14, 2018 3:17 pm

The golf balls can bump into the barrels and get knocked away, yeah. But even trying intentionally to hit them is very difficult, so I don't think it'll be much of an issue.
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Re: [wib] golf

Postby Kyotra » Mon Jul 16, 2018 4:24 am

TerminusEst13 wrote:[wib]

worg in brogress:DDD?
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Re: [wib] golf

Postby TerminusEst13 » Thu Jul 19, 2018 3:53 am

Kyotra wrote:
TerminusEst13 wrote:[wib]

worg in brogress:DDD?


I was wondering if someone would notice that!
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