Ugly as Sin: A Hideous Destructor mutator pack
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Ugly as Sin: A Hideous Destructor mutator pack
Yes, the loadout code for the reloader is "rld"
You can see other loadout codes here: https://github.com/caligari87/Ugly-as-S ... stants.zsc
You can see other loadout codes here: https://github.com/caligari87/Ugly-as-S ... stants.zsc
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Re: Ugly as Sin: A Hideous Destructor mutator pack
Excellent, thank you.
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Re: Ugly as Sin: A Hideous Destructor mutator pack
I got a crash using this with the latest HD (before it got taken down), would this need an update to go with the medical system overhaul and such?
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Re: Ugly as Sin: A Hideous Destructor mutator pack
Weird, for me it works fine with the newest master of HD.
Are you using the newest master of UaS?
Are you using the newest master of UaS?
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Re: Ugly as Sin: A Hideous Destructor mutator pack
That false-start release of HD was taken down because of a crash (null pointer for some bullet damage checks, most obvious when a trapped ammo box drops a grenade). Are you sure it wasn't that?
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Re: Ugly as Sin: A Hideous Destructor mutator pack
Hmm, I think it was this. I use ZDL and it slipped back into the load order. Seems to be working fine with the latest HD from the GitHub + Github Ugly as Sin.Matt wrote:That false-start release of HD was taken down because of a crash (null pointer for some bullet damage checks, most obvious when a trapped ammo box drops a grenade). Are you sure it wasn't that?
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Re: Ugly as Sin: A Hideous Destructor mutator pack
I apologize for the long bump, but would it be possible to make a toggle for enemy flashlights and lasers respectively?
I am personally not a big fan of the lasers, but the flashlights are nice to have.
It would be nice to be able to toggle the two on and off if it's possible.
I am personally not a big fan of the lasers, but the flashlights are nice to have.
It would be nice to be able to toggle the two on and off if it's possible.
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Re: Ugly as Sin: A Hideous Destructor mutator pack
Sorry for Nercoing, HD has been updated and because of that, the current version of this doesn't work anymore.
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Re: Ugly as Sin: A Hideous Destructor mutator pack
Download the raw master code from Github, not the release version. I very rarely do stable releases (because UaS is rarely stable) but the in-dev code should almost always be functional (my last update was 3 days ago).
https://github.com/caligari87/Ugly-as-S ... master.zip
https://github.com/caligari87/Ugly-as-S ... master.zip
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Re: Ugly as Sin: A Hideous Destructor mutator pack
how do I compile this into a pk3?
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Re: Ugly as Sin: A Hideous Destructor mutator pack
No need, a pk3 is just a renamed zip file. GZDoom can load the zip file directly or you can rename it to pk3.
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Re: Ugly as Sin: A Hideous Destructor mutator pack
The text wrapping (in addition to text spacing) broke when HD's print text got modified a week or so ago, namely on the flavor text for looting, but also on MREs, and the trauma kit. The colors were also affected on the wound stabilizer, and also I believe on the 'no treatable wounds' print for the trauma kit, can't remember.
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Re: Ugly as Sin: A Hideous Destructor mutator pack
Yeah, people have been reporting it. I just haven't got around to fixing things yet, sorry. https://github.com/caligari87/Ugly-as-Sin/issues/173
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Re: Ugly as Sin: A Hideous Destructor mutator pack
Hideous Destructor but harder?! Oh no...
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Re: Ugly as Sin: A Hideous Destructor mutator pack
Can someone explain how exactly the Trauma Kit works and how it interacts with the medical systems? I'm new to Ugly as SIn.