Ugly as Sin: A Hideous Destructor mutator pack

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Caligari87
Admin
Posts: 6191
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by Caligari87 »

Yes, the loadout code for the reloader is "rld"

You can see other loadout codes here: https://github.com/caligari87/Ugly-as-S ... stants.zsc

8-)
User avatar
Gollgagh
Posts: 207
Joined: Thu Apr 16, 2015 8:24 am

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by Gollgagh »

Excellent, thank you.
User avatar
-Ghost-
Posts: 1778
Joined: Wed Sep 08, 2010 4:58 pm

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by -Ghost- »

I got a crash using this with the latest HD (before it got taken down), would this need an update to go with the medical system overhaul and such?
Jarewill
 
 
Posts: 1822
Joined: Sun Jul 21, 2019 8:54 am

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by Jarewill »

Weird, for me it works fine with the newest master of HD.
Are you using the newest master of UaS?
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by Matt »

That false-start release of HD was taken down because of a crash (null pointer for some bullet damage checks, most obvious when a trapped ammo box drops a grenade). Are you sure it wasn't that?
User avatar
-Ghost-
Posts: 1778
Joined: Wed Sep 08, 2010 4:58 pm

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by -Ghost- »

Matt wrote:That false-start release of HD was taken down because of a crash (null pointer for some bullet damage checks, most obvious when a trapped ammo box drops a grenade). Are you sure it wasn't that?
Hmm, I think it was this. I use ZDL and it slipped back into the load order. Seems to be working fine with the latest HD from the GitHub + Github Ugly as Sin.
Jarewill
 
 
Posts: 1822
Joined: Sun Jul 21, 2019 8:54 am

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by Jarewill »

I apologize for the long bump, but would it be possible to make a toggle for enemy flashlights and lasers respectively?

I am personally not a big fan of the lasers, but the flashlights are nice to have.

It would be nice to be able to toggle the two on and off if it's possible.
JCGemX
Posts: 11
Joined: Thu Jul 15, 2021 5:42 am

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by JCGemX »

Sorry for Nercoing, HD has been updated and because of that, the current version of this doesn't work anymore.
User avatar
Caligari87
Admin
Posts: 6191
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by Caligari87 »

Download the raw master code from Github, not the release version. I very rarely do stable releases (because UaS is rarely stable) but the in-dev code should almost always be functional (my last update was 3 days ago).

https://github.com/caligari87/Ugly-as-S ... master.zip

8-)
JCGemX
Posts: 11
Joined: Thu Jul 15, 2021 5:42 am

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by JCGemX »

how do I compile this into a pk3?
User avatar
Caligari87
Admin
Posts: 6191
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by Caligari87 »

No need, a pk3 is just a renamed zip file. GZDoom can load the zip file directly or you can rename it to pk3.

8-)
User avatar
Abba Zabba
Posts: 2166
Joined: Mon Sep 05, 2011 8:50 pm
Location: a place lol!

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by Abba Zabba »

The text wrapping (in addition to text spacing) broke when HD's print text got modified a week or so ago, namely on the flavor text for looting, but also on MREs, and the trauma kit. The colors were also affected on the wound stabilizer, and also I believe on the 'no treatable wounds' print for the trauma kit, can't remember.
User avatar
Caligari87
Admin
Posts: 6191
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by Caligari87 »

Yeah, people have been reporting it. I just haven't got around to fixing things yet, sorry. https://github.com/caligari87/Ugly-as-Sin/issues/173

8-)
Nobody2
Posts: 3
Joined: Mon Dec 13, 2021 4:16 pm

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by Nobody2 »

Hideous Destructor but harder?! Oh no...
ThatCat
Posts: 5
Joined: Fri Jan 07, 2022 7:55 pm

Re: Ugly as Sin: A Hideous Destructor mutator pack

Post by ThatCat »

Can someone explain how exactly the Trauma Kit works and how it interacts with the medical systems? I'm new to Ugly as SIn.

Return to “Gameplay Mods”