Dusted's Pandemonia (v2.6.5) (+ Monsters-only) (Anarchy and Insurrection addons!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
Ranubis
- Posts: 20
- Joined: Wed Sep 21, 2022 5:03 am
- Preferred Pronouns: He/Him
Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
OS: Windows 11 (or higher) (NT 10.0) Build 26100
GZDoom version g4.14.0
W_Init: Init WADfiles.
adding C:/DoomRelated/Launchers/gzdoom-4-14-0a-windows/gzdoom.pk3, 689 lumps
adding C:/DoomRelated/Launchers/gzdoom-4-14-0a-windows/game_support.pk3, 3308 lumps
adding C:/DoomRelated/Original WADS/DOOM2.WAD, 2919 lumps
adding C:/Program Files (x86)/Steam/steamapps/common/Ultimate Doom/rerelease/id24res.wad, 530 lumps
adding C:/DoomRelated/Launchers/gzdoom-4-14-0a-windows/lights.pk3, 7 lumps
adding C:/DoomRelated/Launchers/gzdoom-4-14-0a-windows/game_widescreen_gfx.pk3, 214 lumps
adding C:/DoomRelated/addons/Pandemonia-v2.6.2.pk3, 18294 lumps
adding C:/DoomRelated/addons/Pand-Anarchy-Weapons-v1.4.pk3, 180 lumps
adding C:/DoomRelated/addons/Pand-Anarchy-Monsters-v1.4.2.pk3, 2010 lumps
adding C:/DoomRelated/addons/Pand-Insurrection-v1.4.1.2.pk3, 750 lumps
adding C:/DoomRelated/addons/Pand-Renovation-v0.3.pk3, 626 lumps
adding C:/DoomRelated/addons/Pand-Ins-Gunlocker-0.3.pk3, 189 lumps
adding C:/DoomRelated/addons/Pand-Cards-v1.2.1.pk3, 196 lumps
adding C:/DoomRelated/addons/gearbox-0.7.3.pk3, 77 lumps
adding C:/DoomRelated/addons/target-spy-v2.0.1.pk3, 287 lumps
adding C:/DoomRelated/addons/mk-crits[20220315].pk3, 145 lumps
adding C:/DoomRelated/addons/hitmarkers.pk3, 216 lumps
adding C:/DoomRelated/addons/NostalgiaSounds.pk3, 27 lumps
adding C:/DoomRelated/maps/2025-04-11-2243_the_bastards_and_the_putrefied.pk3, 1 lumps
adding C:/DoomRelated/maps/2025-04-11-2243_the_bastards_and_the_putrefied.pk3:2025-04-11-2243_the_bastards_and_the_putrefied.wad, 2054 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Altavoces (Realtek(R) Audio)
EFX enabled
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Vulkan device: INVIDIA GeForce GTX 1650
Vulkan device type: discrete gpu
Vulkan version: 1.3.289 (api) 566.144.0 (driver)
Max. texture size: 32768
Max. uniform buffer range: 65536
Min. uniform buffer offset alignment: 64
Resolution: 1920 x 1080
I_Init: Setting up machine state.
CPU speed: 3110 MHz
CPU Vendor ID: GenuineIntel
Name: 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz
Family 6, Model 140, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 AVX512 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GPand-Cards-v1.2.1.pk3:zscript/infernalist.txt, line 1: Class CCard_InfernalistBuff has unknown base class GenericCard
GPand-Cards-v1.2.1.pk3:zscript/gamelevel.txt, line 1: Class CCard_IncreaseGameLevel has unknown base class CARD
GPand-Cards-v1.2.1.pk3:zscript/roasterock.txt, line 1: Class CCard_SpawnRoasterock has unknown base class CARD
GPand-Cards-v1.2.1.pk3:zscript/distortioncurse.txt, line 1: Class CCard_DistortionCurseMonster has unknown base class Cursecard
GPand-Cards-v1.2.1.pk3:zscript/distortioncurse.txt, line 49: Class CCards_Actor_DistortionCurseEffect has unknown base class CCards_Actor_DuplicationCurseEffect
GPand-Cards-v1.2.1.pk3:zscript/shieldcurse.txt, line 1: Class CCard_CyberneticShieldCurseMonster has unknown base class Cursecard
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 1: Class CCard_ChaosStorm has unknown base class CARD
GPand-Cards-v1.2.1.pk3:zscript/minethrower.txt, line 1: Class CCard_PandMineThrower has unknown base class GenericCard
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 1: Class CCard_PhaseGhoul has unknown base class CCard_SpookyScarySkeleton
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 331: Class CCards_Boss_FakePhaseGhoulExit has unknown base class CCards_Actor_FX
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 3: Unable to resolve CCards_WeatherManager as a type.
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 3: Unable to resolve CCards_WeatherManager as a type.
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 1: Unable to resolve all fields for class CCard_ChaosStorm
GPand-Cards-v1.2.1.pk3:zscript/distortioncurse.txt, line 49: CCards_Actor_DistortionCurseEffect: Non-actor classes may not have defaults
GPand-Cards-v1.2.1.pk3:zscript/infernalist.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/infernalist.txt, line 14: Attempt to override non-existent virtual function Condition
GPand-Cards-v1.2.1.pk3:zscript/infernalist.txt, line 22: Attempt to override non-existent virtual function OnSpawn
GPand-Cards-v1.2.1.pk3:zscript/gamelevel.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/gamelevel.txt, line 13: Attempt to override non-existent virtual function OnGameStart
GPand-Cards-v1.2.1.pk3:zscript/roasterock.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/roasterock.txt, line 15: Attempt to override non-existent virtual function Condition
GPand-Cards-v1.2.1.pk3:zscript/roasterock.txt, line 28: Attempt to override non-existent virtual function OnGameStart
GPand-Cards-v1.2.1.pk3:zscript/distortioncurse.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/shieldcurse.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 6: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 19: Attempt to override non-existent virtual function Condition
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 24: Attempt to override non-existent virtual function OnGameStart
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 41: Unable to resolve CCards_PlayerThinker as a type.
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 59: Unable to resolve CCards_MonsterThinker as a type.
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 34: Attempt to override non-existent virtual function OnTick
GPand-Cards-v1.2.1.pk3:zscript/minethrower.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/minethrower.txt, line 13: Attempt to override non-existent virtual function OnSpawn
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 9: Attempt to override non-existent virtual function OnGameStart
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 38: Unable to resolve CCards_Actor_SafeSpawner as a type.
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 33: Attempt to override non-existent virtual function OnTick
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 295: Unable to resolve CCards_Actor_SafeSpawner as a type.
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 239: Unable to resolve CCards_Actor_TempSpawnSpot as a type.
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 331: CCards_Boss_FakePhaseGhoulExit: States can only be defined for actors.
Execution could not continue.
39 errors, 0 warnings while compiling Pand-Cards-v1.2.1.pk3:zscript
What happened?
GZDoom version g4.14.0
W_Init: Init WADfiles.
adding C:/DoomRelated/Launchers/gzdoom-4-14-0a-windows/gzdoom.pk3, 689 lumps
adding C:/DoomRelated/Launchers/gzdoom-4-14-0a-windows/game_support.pk3, 3308 lumps
adding C:/DoomRelated/Original WADS/DOOM2.WAD, 2919 lumps
adding C:/Program Files (x86)/Steam/steamapps/common/Ultimate Doom/rerelease/id24res.wad, 530 lumps
adding C:/DoomRelated/Launchers/gzdoom-4-14-0a-windows/lights.pk3, 7 lumps
adding C:/DoomRelated/Launchers/gzdoom-4-14-0a-windows/game_widescreen_gfx.pk3, 214 lumps
adding C:/DoomRelated/addons/Pandemonia-v2.6.2.pk3, 18294 lumps
adding C:/DoomRelated/addons/Pand-Anarchy-Weapons-v1.4.pk3, 180 lumps
adding C:/DoomRelated/addons/Pand-Anarchy-Monsters-v1.4.2.pk3, 2010 lumps
adding C:/DoomRelated/addons/Pand-Insurrection-v1.4.1.2.pk3, 750 lumps
adding C:/DoomRelated/addons/Pand-Renovation-v0.3.pk3, 626 lumps
adding C:/DoomRelated/addons/Pand-Ins-Gunlocker-0.3.pk3, 189 lumps
adding C:/DoomRelated/addons/Pand-Cards-v1.2.1.pk3, 196 lumps
adding C:/DoomRelated/addons/gearbox-0.7.3.pk3, 77 lumps
adding C:/DoomRelated/addons/target-spy-v2.0.1.pk3, 287 lumps
adding C:/DoomRelated/addons/mk-crits[20220315].pk3, 145 lumps
adding C:/DoomRelated/addons/hitmarkers.pk3, 216 lumps
adding C:/DoomRelated/addons/NostalgiaSounds.pk3, 27 lumps
adding C:/DoomRelated/maps/2025-04-11-2243_the_bastards_and_the_putrefied.pk3, 1 lumps
adding C:/DoomRelated/maps/2025-04-11-2243_the_bastards_and_the_putrefied.pk3:2025-04-11-2243_the_bastards_and_the_putrefied.wad, 2054 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Altavoces (Realtek(R) Audio)
EFX enabled
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Vulkan device: INVIDIA GeForce GTX 1650
Vulkan device type: discrete gpu
Vulkan version: 1.3.289 (api) 566.144.0 (driver)
Max. texture size: 32768
Max. uniform buffer range: 65536
Min. uniform buffer offset alignment: 64
Resolution: 1920 x 1080
I_Init: Setting up machine state.
CPU speed: 3110 MHz
CPU Vendor ID: GenuineIntel
Name: 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz
Family 6, Model 140, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 AVX512 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GPand-Cards-v1.2.1.pk3:zscript/infernalist.txt, line 1: Class CCard_InfernalistBuff has unknown base class GenericCard
GPand-Cards-v1.2.1.pk3:zscript/gamelevel.txt, line 1: Class CCard_IncreaseGameLevel has unknown base class CARD
GPand-Cards-v1.2.1.pk3:zscript/roasterock.txt, line 1: Class CCard_SpawnRoasterock has unknown base class CARD
GPand-Cards-v1.2.1.pk3:zscript/distortioncurse.txt, line 1: Class CCard_DistortionCurseMonster has unknown base class Cursecard
GPand-Cards-v1.2.1.pk3:zscript/distortioncurse.txt, line 49: Class CCards_Actor_DistortionCurseEffect has unknown base class CCards_Actor_DuplicationCurseEffect
GPand-Cards-v1.2.1.pk3:zscript/shieldcurse.txt, line 1: Class CCard_CyberneticShieldCurseMonster has unknown base class Cursecard
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 1: Class CCard_ChaosStorm has unknown base class CARD
GPand-Cards-v1.2.1.pk3:zscript/minethrower.txt, line 1: Class CCard_PandMineThrower has unknown base class GenericCard
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 1: Class CCard_PhaseGhoul has unknown base class CCard_SpookyScarySkeleton
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 331: Class CCards_Boss_FakePhaseGhoulExit has unknown base class CCards_Actor_FX
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 3: Unable to resolve CCards_WeatherManager as a type.
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 3: Unable to resolve CCards_WeatherManager as a type.
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 1: Unable to resolve all fields for class CCard_ChaosStorm
GPand-Cards-v1.2.1.pk3:zscript/distortioncurse.txt, line 49: CCards_Actor_DistortionCurseEffect: Non-actor classes may not have defaults
GPand-Cards-v1.2.1.pk3:zscript/infernalist.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/infernalist.txt, line 14: Attempt to override non-existent virtual function Condition
GPand-Cards-v1.2.1.pk3:zscript/infernalist.txt, line 22: Attempt to override non-existent virtual function OnSpawn
GPand-Cards-v1.2.1.pk3:zscript/gamelevel.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/gamelevel.txt, line 13: Attempt to override non-existent virtual function OnGameStart
GPand-Cards-v1.2.1.pk3:zscript/roasterock.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/roasterock.txt, line 15: Attempt to override non-existent virtual function Condition
GPand-Cards-v1.2.1.pk3:zscript/roasterock.txt, line 28: Attempt to override non-existent virtual function OnGameStart
GPand-Cards-v1.2.1.pk3:zscript/distortioncurse.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/shieldcurse.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 6: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 19: Attempt to override non-existent virtual function Condition
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 24: Attempt to override non-existent virtual function OnGameStart
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 41: Unable to resolve CCards_PlayerThinker as a type.
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 59: Unable to resolve CCards_MonsterThinker as a type.
GPand-Cards-v1.2.1.pk3:zscript/chaosstorm.txt, line 34: Attempt to override non-existent virtual function OnTick
GPand-Cards-v1.2.1.pk3:zscript/minethrower.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/minethrower.txt, line 13: Attempt to override non-existent virtual function OnSpawn
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 3: Attempt to override non-existent virtual function Init
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 9: Attempt to override non-existent virtual function OnGameStart
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 38: Unable to resolve CCards_Actor_SafeSpawner as a type.
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 33: Attempt to override non-existent virtual function OnTick
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 295: Unable to resolve CCards_Actor_SafeSpawner as a type.
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 239: Unable to resolve CCards_Actor_TempSpawnSpot as a type.
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 331: CCards_Boss_FakePhaseGhoulExit: States can only be defined for actors.
Execution could not continue.
39 errors, 0 warnings while compiling Pand-Cards-v1.2.1.pk3:zscript
What happened?
-
Rowsol
- Posts: 1000
- Joined: Wed Mar 06, 2013 5:31 am
Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
"unknown base class GenericCard" signifies that you are trying to load GPand-Cards-v1.2.1 before Corruption Cards.
-
Shatter-Thought[V-4]
- Posts: 149
- Joined: Tue Apr 06, 2021 8:21 pm
- Graphics Processor: Not Listed
Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
I have an error when trying to load Anarchy monsters by itself, but I also tried it with Rust and Bones, got the same error both times:
(This is a truncated version, the zipped text file I attached is the full version.)
OS: Windows 11 (or higher) (NT 10.0) Build 26100
GZDoom version g4.14.0
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1045: SpiderBlazingSpark: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1091: SpiderChaoticSpark: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1130: SpiderFinalSpark: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1174: SpiderPhasingSpark: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1207: SpiderMasterTrailPurplePhasing: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1228: SpiderOmegaSparkFake: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1316: SpiderOmegasparkShield: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1356: RotatingStarAnarchy: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1378: AnarchicMastersparkDeathFX: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/frenziedarachnophyte.txt, line 19: Arachnophyte_Anarchic: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/frenziedarachnophyte.txt, line 492: HomingBFGRed: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/item/princesseal.txt, line 132: PrincesSealEffect1: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/item/princesseal.txt, line 151: PrincesSealEffect2: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/item/princesseal.txt, line 296: RoyalGuardRhys_Seal: States can only be defined for actors.
Execution could not continue.
413 errors, 0 warnings while compiling Pand-Anarchy-Monsters-v1.4.2.pk3:zscript
(As far as I could see, all the other errors were this.)
(This is a truncated version, the zipped text file I attached is the full version.)
OS: Windows 11 (or higher) (NT 10.0) Build 26100
GZDoom version g4.14.0
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1045: SpiderBlazingSpark: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1091: SpiderChaoticSpark: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1130: SpiderFinalSpark: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1174: SpiderPhasingSpark: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1207: SpiderMasterTrailPurplePhasing: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1228: SpiderOmegaSparkFake: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1316: SpiderOmegasparkShield: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1356: RotatingStarAnarchy: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1378: AnarchicMastersparkDeathFX: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/frenziedarachnophyte.txt, line 19: Arachnophyte_Anarchic: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/monster/anarchic/mastermind/frenziedarachnophyte.txt, line 492: HomingBFGRed: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/item/princesseal.txt, line 132: PrincesSealEffect1: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/item/princesseal.txt, line 151: PrincesSealEffect2: States can only be defined for actors.
GPand-Anarchy-Monsters-v1.4.2.pk3:pandazs/item/princesseal.txt, line 296: RoyalGuardRhys_Seal: States can only be defined for actors.
Execution could not continue.
413 errors, 0 warnings while compiling Pand-Anarchy-Monsters-v1.4.2.pk3:zscript
(As far as I could see, all the other errors were this.)
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-
ZSaturno
- Posts: 4
- Joined: Wed Oct 12, 2022 12:31 am
- Preferred Pronouns: Ask Me
Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
>Ranubis
That file named "Pand-Cards-v1.2.1.pk3" its a patch to make DP work correctly with Corruption Cards, but from what I'm seeing in your log you don't have Corruption Cards, that's why you are getting that error, you need to include Corruption Cards and then include the patch after it in the load order to make it work
>Shatter-Thought[V-4]
Anarchy monsters its an addon, you are not supposed to use it by itself, it needs the main mod file for it to work
That file named "Pand-Cards-v1.2.1.pk3" its a patch to make DP work correctly with Corruption Cards, but from what I'm seeing in your log you don't have Corruption Cards, that's why you are getting that error, you need to include Corruption Cards and then include the patch after it in the load order to make it work
>Shatter-Thought[V-4]
Anarchy monsters its an addon, you are not supposed to use it by itself, it needs the main mod file for it to work
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Ranubis
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Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
i did a config text to load all mods in zdl but it seems like corruption cards just dissapear and i have to put it there manually lol
This mod is so good, my favourite till now by far, i think it would be great to have an augment that adds secondary shot to weapons, would be really great, btw do anyone knows how do i get remnant augments? ive played above level 170 and never saw them, and also how do scavenge augments work? enemies drop more ammo or something like that?
This mod is so good, my favourite till now by far, i think it would be great to have an augment that adds secondary shot to weapons, would be really great, btw do anyone knows how do i get remnant augments? ive played above level 170 and never saw them, and also how do scavenge augments work? enemies drop more ammo or something like that?
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Shatter-Thought[V-4]
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Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Thank you for the response and sorry for my late response.ZSaturno wrote: ↑Sat Apr 12, 2025 4:15 am >Ranubis
That file named "Pand-Cards-v1.2.1.pk3" its a patch to make DP work correctly with Corruption Cards, but from what I'm seeing in your log you don't have Corruption Cards, that's why you are getting that error, you need to include Corruption Cards and then include the patch after it in the load order to make it work
>Shatter-Thought[V-4]
Anarchy monsters its an addon, you are not supposed to use it by itself, it needs the main mod file for it to work
Been having a great time with Pandemonia both with and without the extra monsters and weapons, lots of fun!
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DustedPandemonic
- Posts: 87
- Joined: Tue Nov 28, 2017 12:17 pm
Re: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
After several bugfixes, version 2.6.3.2 has been released. Also includes updates for the following addons:
Anarchy Weapons: v1.4.3
Anarchy Monsters: v1.4.3
Insurrection: v1.4.2
Corruption Cards patch: v1.2.2
Anarchy Weapons: v1.4.3
Anarchy Monsters: v1.4.3
Insurrection: v1.4.2
Corruption Cards patch: v1.2.2
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Talon1024
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- Posts: 377
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- Graphics Processor: nVidia with Vulkan support
Re: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
If you've tried to play Dusted's Pandemonia in UZDoom, you've probably noticed some messages are missing. I found out what was causing it, and came up with a fix for that.
Here you go. Load after the base mod. (Pandemonia-v2.6.3.3.pk3)
Enjoy DusPan in UZDoom!
Here you go. Load after the base mod. (Pandemonia-v2.6.3.3.pk3)
Enjoy DusPan in UZDoom!
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Ron_Dallas
- Posts: 38
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Re: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
I never have problem with Pand and UZDoom. I already complete couple of megawads and half of Nova 4 on it with Pand.
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DustedPandemonic
- Posts: 87
- Joined: Tue Nov 28, 2017 12:17 pm
Re: Dusted's Pandemonia (v2.6.4.3) (+ Monsters-only) (Anarchy and Insurrection addons!)
Added a new version of Monsters Only to the original post, made by HexaDoken this time around!
Also added a bunch of new community-made addons to the Addons section of the original post.
Mod has received several bugfix updates.
Also added a bunch of new community-made addons to the Addons section of the original post.
Mod has received several bugfix updates.
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Ranubis
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Re: Dusted's Pandemonia (v2.6.5) (+ Monsters-only) (Anarchy and Insurrection addons!)
hey man, i just wanted to thank u for your amazing work with this mod, i didnt play in a long time, just came back a few days ago and wow this mod is just insane man i love it. I really hope u dont give up on adding content to it, i was a bit scared cause ur yt channel seems a bit too...quiet. Im really happy to see mod its on v2.6.4 now! i just finished a game (i-lvl 332) and man, final boss is just straight FIRE, so damn cool, the final map is so cool too and kinda hard lol. I wish you would post a bit more about... roadmap(? but i understand maybe its not something on your mind or you are busy idk. THX so much for this mod, really 
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DustedPandemonic
- Posts: 87
- Joined: Tue Nov 28, 2017 12:17 pm
Re: Dusted's Pandemonia (v2.6.5) (+ Monsters-only) (Anarchy and Insurrection addons!)
I appreciate the kind words and am glad that you're enjoying it! I don't do much on YT since editing videos and all that is a bit tedious and I don't have much time to do it, but maybe I'll get back to it soon. I could do a sort of roadmap describing some planned features though my regular process is pretty much just adding/changing stuff when I feel like it. For sure the end goal is to have 2 boss variants for each enemy class, one abyssal and one with a unique theme. Been working on spawn event exclusive enemies like the several new cybernetic enemies that are coming out. There's a lot more in store and it would still probably be a long time before I would consider this mod feature complete!Ranubis wrote: ↑Mon Mar 30, 2026 7:12 pm hey man, i just wanted to thank u for your amazing work with this mod, i didnt play in a long time, just came back a few days ago and wow this mod is just insane man i love it. I really hope u dont give up on adding content to it, i was a bit scared cause ur yt channel seems a bit too...quiet. Im really happy to see mod its on v2.6.4 now! i just finished a game (i-lvl 332) and man, final boss is just straight FIRE, so damn cool, the final map is so cool too and kinda hard lol. I wish you would post a bit more about... roadmap(? but i understand maybe its not something on your mind or you are busy idk. THX so much for this mod, really![]()