Dusted's Pandemonia (v2.6.1) (+ Monsters-only) (Anarchy and Insurrection addons!)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Dusted's Pandemonia (v2.5.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
I can't even download the latest one. Always fails, something with Google drive.
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Re: Dusted's Pandemonia (v2.5.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
For now, Monsters Only is only compatible with Anarchy Monsters 1.1.1 until I update Monsters Only.AliciaPendragon wrote: ↑Tue Jul 09, 2024 7:30 pm Having trouble using Anarchy Monsters with the Monsters only file. Is the monsters only file not updated yet or?
I updated the Mega folder with everything, hopefully it all works.cosmos10040 wrote: ↑Wed Jul 10, 2024 6:21 am I can't even download the latest one. Always fails, something with Google drive.
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Re: Dusted's Pandemonia (v2.5.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
cant launch Insurrection. I follow the load order but it's not working 
"3 errors, 3 warnings while compilling Pand-Insurrection-v1.3.3.pk3:zscript.txt"

"3 errors, 3 warnings while compilling Pand-Insurrection-v1.3.3.pk3:zscript.txt"
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Re: Dusted's Pandemonia (v2.5.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Hey buddy let me say that your latest mod+addons rocks !!! Very enjoyable, there is though a couple of things that I noticed that I required your opinion:
1) The Sacrosanctaeon Stave, every-time I pickup those green souls, a text appears all the time and that is kinda obstructive.
2) The Flare Gun is also affected by the shortcut hotkey that enables sticky grenades to detonate manually, is that intentional ? I am asking because with the Flare Gun I can cause something like a double attack. The very moment the grenade is done damaging the monsters, just after 1 second when it disappears, if you press the hotkey it will cause an explosion.
3) This problem is about picking up weapons or items. 1 problem is that some spheres cannot be picked up when you are full in either armor or health and in some maps that is a problem because it doesn't trigger some actions, for example you must pick up the sphere in order for monsters to appear and proceed. Same issue with the weapons and armors. My "fix" is to use a portable Vessel, only if you have it and for armors I have to drop the equipped one
The 2nd problem is regarding the weapons, similar if you are full in ammo , there was a lot of cases I couldn't press the switches because there was a dropped weapon in front of me. Solution was of course to spend some ammo in order to pick it up or drop my current weapon.
1) The Sacrosanctaeon Stave, every-time I pickup those green souls, a text appears all the time and that is kinda obstructive.
2) The Flare Gun is also affected by the shortcut hotkey that enables sticky grenades to detonate manually, is that intentional ? I am asking because with the Flare Gun I can cause something like a double attack. The very moment the grenade is done damaging the monsters, just after 1 second when it disappears, if you press the hotkey it will cause an explosion.
3) This problem is about picking up weapons or items. 1 problem is that some spheres cannot be picked up when you are full in either armor or health and in some maps that is a problem because it doesn't trigger some actions, for example you must pick up the sphere in order for monsters to appear and proceed. Same issue with the weapons and armors. My "fix" is to use a portable Vessel, only if you have it and for armors I have to drop the equipped one
The 2nd problem is regarding the weapons, similar if you are full in ammo , there was a lot of cases I couldn't press the switches because there was a dropped weapon in front of me. Solution was of course to spend some ammo in order to pick it up or drop my current weapon.
Last edited by Nightmarekiller on Sun Aug 11, 2024 7:37 am, edited 5 times in total.
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Re: Dusted's Pandemonia (v2.5) (+ Monsters-only) (Anarchy and Insurrection addons!)
So I got a little tired of waiting, and I decided to implement the features I suggested for the arcane weapons myself. Load after Insurrection.Talon1024 wrote: ↑Fri Mar 22, 2024 2:41 pm I've been having a total blast with this "mega-mod" so far. Currently played through Doom Negative One and Memento Mori, both with the Insurrection addon, and I have some comments, particularly about the arcane weapons.
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Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
Big update for Insurrection is out, alongside some new stuff in base Pandemonia and Anarchy! Insurrection now has player classes that each start with different weapons and have their own quirks. A bunch of new weapons have also been added as well. Full changelog in the original post.
Flare Gun sounds like it is from Gunlocker, I can forward that info to the dev VisceralCXXIII.
Newest update should fix most of the oddities with picking up weapons. For powerup spheres, seems I've made a mistake and only spheres from Anarchy will trigger map actions without needing to pick them up, this'll be fixed in the next update.
Nifty little patch! I may implement at least a couple of these changes into the next update.Talon1024 wrote: ↑Tue Aug 13, 2024 3:13 pm So I got a little tired of waiting, and I decided to implement the features I suggested for the arcane weapons myself. Load after Insurrection.
Aeonstave text should only show if you pick up its ammo when the weapon is ready to upgrade. Does it still show even when it is fully upgraded?Nightmarekiller wrote: ↑Sat Aug 10, 2024 6:28 pm Hey buddy let me say that your latest mod+addons rocks !!! Very enjoyable, there is though a couple of things that I noticed that I required your opinion:
1) The Sacrosanctaeon Stave, every-time I pickup those green souls, a text appears all the time and that is kinda obstructive.
2) The Flare Gun is also affected by the shortcut hotkey that enables sticky grenades to detonate manually, is that intentional ? I am asking because with the Flare Gun I can cause something like a double attack. The very moment the grenade is done damaging the monsters, just after 1 second when it disappears, if you press the hotkey it will cause an explosion.
3) This problem is about picking up weapons or items. 1 problem is that some spheres cannot be picked up when you are full in either armor or health and in some maps that is a problem because it doesn't trigger some actions, for example you must pick up the sphere in order for monsters to appear and proceed. Same issue with the weapons and armors. My "fix" is to use a portable Vessel, only if you have it and for armors I have to drop the equipped one
The 2nd problem is regarding the weapons, similar if you are full in ammo , there was a lot of cases I couldn't press the switches because there was a dropped weapon in front of me. Solution was of course to spend some ammo in order to pick it up or drop my current weapon.
Flare Gun sounds like it is from Gunlocker, I can forward that info to the dev VisceralCXXIII.
Newest update should fix most of the oddities with picking up weapons. For powerup spheres, seems I've made a mistake and only spheres from Anarchy will trigger map actions without needing to pick them up, this'll be fixed in the next update.
What kind of errors show up? It's possible you may be accidentally loading older versions of files.
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Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
Aeonstave text should only show if you pick up its ammo when the weapon is ready to upgrade. Does it still show even when it is fully upgraded?
Answer: Yes , basically when I am picking ammo for it even is fully upgraded it says "The Sacrosanct Aeonstave is ready to charge!". If that is normal is not an issue but the message appears in the middle of the screen and that is distracting. In high levels when you kill lot's of Chaos enemies and drop the ammo for it.
I am using, Pandemonia 2.5.3, Anarchy Weapons, Anarchy Monsters, Insurrection and Gun Locker
Answer: Yes , basically when I am picking ammo for it even is fully upgraded it says "The Sacrosanct Aeonstave is ready to charge!". If that is normal is not an issue but the message appears in the middle of the screen and that is distracting. In high levels when you kill lot's of Chaos enemies and drop the ammo for it.
I am using, Pandemonia 2.5.3, Anarchy Weapons, Anarchy Monsters, Insurrection and Gun Locker
Last edited by Nightmarekiller on Thu Aug 29, 2024 4:12 pm, edited 1 time in total.
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Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
Plasma Handgun upgrade lighting, doesn't damage Explosive barrels, unless intentional
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Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
I loved the Sheller but I gotta to say the reload is probably too slow, even if I boost it with 10 haste augments. Also is it possible to make it when fully upgraded to still being able to shoot 1 shell at a time with primary fire and with the secondary fire shoot all of the shells ?
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Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
Do you plan releasing a new monster or weapons-only pack ?
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Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
I have a few bugs to report, first trying to use the corruption cards patch with corruption cards gives me this everytime I launch the game -
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 75: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 76: '@property@PandMonster.MenuSpecies' is an unknown actor property
Execution could not continue.
2 errors, 0 warnings while compiling Pand-Cards-v1.2.1.pk3:zscript
Second, I found a annoying bug were a corruption card replaced a assault shotgunner projectiles with nailborg commando and causes the game to lock up whenever one fires and is forced to close it. (Not sure if reporting here or other mod if needed, please clarify?) otherwise awesome mod, really cranks up the fun with guncaster gameplay. (I also have to use Dinosaur nerd's universal guncaster adaptor to get them to interact with the mod properly if mentioning helps?)
Thirdly also tried using anarchy monsters and get these errors -
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 1786: Class RhysTeleportEffect has unknown base class AbyssalWalkFire
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/insanitymastermind.txt, line 272: Class RedWeakPlasmaBallNoSound has unknown base class RedWeakPlasmaBall
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/item/princesseal.txt, line 396: Unknown flag 'PandMonster.MENUEXEMPT'
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/quadshotgunzombie.txt, line 33: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/specopssupershotgunner.txt, line 8: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/specopsquadshotgunner.txt, line 23: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/atomblasterzombie.txt, line 21: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/repeaterzombie.txt, line 24: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/specopsplasmagunner.txt, line 14: '@property@PandMonster.MenuSpecies' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/specopsplasmagunner.txt, line 15: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/imp/harvester.txt, line 15: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/imp/ghorul.txt, line 26: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/cacodemon/glaucoma.txt, line 25: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/cacodemon/plasmaticcacodemon.txt, line 26: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/painelemental/lightningelemental.txt, line 38: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/darkcyberwarden.txt, line 30: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/darkcydestructor.txt, line 46: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/heliothrall.txt, line 32: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/cyber/darkannihilator.txt, line 26: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/cyber/desolator.txt, line 30: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/mastermind/darkdemolisher.txt, line 37: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 30: '@property@PandMonster.AnarchicLevel' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 32: '@property@PandMonster.AnarchicDrops' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 34: Unknown flag 'PandMonster.NOAUGMENTS'
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 1453: Unknown flag 'PandMonster.MENUEXEMPT'
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 1786: RhysTeleportEffect: Non-actor classes may not have defaults
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/cyber/dementederadicator.txt, line 28: '@property@PandMonster.AnarchicLevel' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/cyber/dementederadicator.txt, line 30: '@property@PandMonster.AnarchicDrops' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/cyber/destructivecyberdemon.txt, line 25: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/cyber/destructiveannihilator.txt, line 15: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/insanitymastermind.txt, line 15: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/insanitymastermind.txt, line 272: RedWeakPlasmaBallNoSound: Non-actor classes may not have defaults
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/insanitydemolisher.txt, line 15: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 31: '@property@PandMonster.AnarchicLevel' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 33: '@property@PandMonster.AnarchicDrops' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1237: Unknown flag 'PandMonster.MENUEXEMPT'
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/anarchicsigil.txt, line 48: Attempt to override non-existent virtual function Pand_ItemInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/item/princesseal.txt, line 22: Attempt to override non-existent virtual function Pand_ItemInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/item/malignantessence.txt, line 20: Attempt to override non-existent virtual function Pand_ItemInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/quadshotgunzombie.txt, line 36: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/specopssupershotgunner.txt, line 11: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/specopsquadshotgunner.txt, line 26: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/atomblasterzombie.txt, line 24: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/repeaterzombie.txt, line 27: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/specopsplasmagunner.txt, line 18: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/imp/harvester.txt, line 18: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/imp/ghorul.txt, line 30: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/darkcyberwarden.txt, line 33: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/darkcydestructor.txt, line 49: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/heliothrall.txt, line 37: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 41: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 1800: Attempt to override non-existent virtual function PostBeginPlay
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 1786: RhysTeleportEffect: States can only be defined for actors.
Execution could not continue.
53 errors, 0 warnings while compiling Pand-Anarchy-Monsters-v1.3.3.pk3:zscript
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 75: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Cards-v1.2.1.pk3:zscript/phaseghoulwildcard.txt, line 76: '@property@PandMonster.MenuSpecies' is an unknown actor property
Execution could not continue.
2 errors, 0 warnings while compiling Pand-Cards-v1.2.1.pk3:zscript
Second, I found a annoying bug were a corruption card replaced a assault shotgunner projectiles with nailborg commando and causes the game to lock up whenever one fires and is forced to close it. (Not sure if reporting here or other mod if needed, please clarify?) otherwise awesome mod, really cranks up the fun with guncaster gameplay. (I also have to use Dinosaur nerd's universal guncaster adaptor to get them to interact with the mod properly if mentioning helps?)
Thirdly also tried using anarchy monsters and get these errors -
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 1786: Class RhysTeleportEffect has unknown base class AbyssalWalkFire
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/insanitymastermind.txt, line 272: Class RedWeakPlasmaBallNoSound has unknown base class RedWeakPlasmaBall
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/item/princesseal.txt, line 396: Unknown flag 'PandMonster.MENUEXEMPT'
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/quadshotgunzombie.txt, line 33: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/specopssupershotgunner.txt, line 8: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/specopsquadshotgunner.txt, line 23: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/atomblasterzombie.txt, line 21: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/repeaterzombie.txt, line 24: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/specopsplasmagunner.txt, line 14: '@property@PandMonster.MenuSpecies' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/specopsplasmagunner.txt, line 15: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/imp/harvester.txt, line 15: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/imp/ghorul.txt, line 26: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/cacodemon/glaucoma.txt, line 25: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/cacodemon/plasmaticcacodemon.txt, line 26: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/painelemental/lightningelemental.txt, line 38: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/darkcyberwarden.txt, line 30: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/darkcydestructor.txt, line 46: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/heliothrall.txt, line 32: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/cyber/darkannihilator.txt, line 26: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/cyber/desolator.txt, line 30: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/mastermind/darkdemolisher.txt, line 37: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 30: '@property@PandMonster.AnarchicLevel' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 32: '@property@PandMonster.AnarchicDrops' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 34: Unknown flag 'PandMonster.NOAUGMENTS'
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 1453: Unknown flag 'PandMonster.MENUEXEMPT'
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 1786: RhysTeleportEffect: Non-actor classes may not have defaults
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/cyber/dementederadicator.txt, line 28: '@property@PandMonster.AnarchicLevel' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/cyber/dementederadicator.txt, line 30: '@property@PandMonster.AnarchicDrops' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/cyber/destructivecyberdemon.txt, line 25: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/cyber/destructiveannihilator.txt, line 15: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/insanitymastermind.txt, line 15: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/insanitymastermind.txt, line 272: RedWeakPlasmaBallNoSound: Non-actor classes may not have defaults
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/insanitydemolisher.txt, line 15: '@property@PandMonster.MenuPic' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 31: '@property@PandMonster.AnarchicLevel' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 33: '@property@PandMonster.AnarchicDrops' is an unknown actor property
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/mastermind/spideromegaspark.txt, line 1237: Unknown flag 'PandMonster.MENUEXEMPT'
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/anarchicsigil.txt, line 48: Attempt to override non-existent virtual function Pand_ItemInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/item/princesseal.txt, line 22: Attempt to override non-existent virtual function Pand_ItemInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/item/malignantessence.txt, line 20: Attempt to override non-existent virtual function Pand_ItemInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/quadshotgunzombie.txt, line 36: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/specopssupershotgunner.txt, line 11: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/shotgunner/specopsquadshotgunner.txt, line 26: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/atomblasterzombie.txt, line 24: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/repeaterzombie.txt, line 27: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/chaingunner/specopsplasmagunner.txt, line 18: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/imp/harvester.txt, line 18: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/imp/ghorul.txt, line 30: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/darkcyberwarden.txt, line 33: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/darkcydestructor.txt, line 49: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/baron/heliothrall.txt, line 37: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 41: Attempt to override non-existent virtual function Pand_MonsterInfo
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 1800: Attempt to override non-existent virtual function PostBeginPlay
GPand-Anarchy-Monsters-v1.3.3.pk3:pandazs/monster/anarchic/hellknight/aschvengeance.txt, line 1786: RhysTeleportEffect: States can only be defined for actors.
Execution could not continue.
53 errors, 0 warnings while compiling Pand-Anarchy-Monsters-v1.3.3.pk3:zscript
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- Posts: 43
- Joined: Fri Jul 17, 2020 6:52 pm
Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
Fatal error when trying to load the mod:
Spoiler:Unloading all the other mods and just loading Pandemonia, and trying to use vanilla maps results in the same thing.
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- Posts: 304
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
The mod doesn't work at all in 4.14
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- Posts: 1
- Joined: Mon Jan 27, 2025 1:45 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
Does not work in 4.14. Gives me the following error instead:
GScript error, "Pandemonia-v2.5.4.2.pk3:pandzs/menu/monstermenus.txt" line 43:
GCannot convert from Actor to PandMonster: Incompatible class types
Execution could not continue.
1 errors while parsing scripts
GScript error, "Pandemonia-v2.5.4.2.pk3:pandzs/menu/monstermenus.txt" line 43:
GCannot convert from Actor to PandMonster: Incompatible class types
Execution could not continue.
1 errors while parsing scripts
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- Posts: 376
- Joined: Mon Jun 27, 2016 7:26 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
There are GZDoom 4.14-compatible versions of the base mod and Anarchy monster pack available on the Google Drive folder now. They are in the "Other" subfolder.
The other addons, Anarchy weapons and Insurrection, do not need to be updated for GZDoom 4.14 AFAIK.
The other addons, Anarchy weapons and Insurrection, do not need to be updated for GZDoom 4.14 AFAIK.