After quite a few hours playing this I'm ready to finalize my critique. It's a great mod overall, reminds me of complex doom before all the ridiculous addons, but with better effects and no wonkyness like hitscanners doing double damage, so a solid upgrade to the formula. These are mostly nit picky so take it with a grain.
• Player could use some custom sounds.
• Saw's idle sound is too loud, makes you want to put it away.
• SelfDamageFactor in the player properties seems like a good move. I've always thought straight up killing yourself when you accidentally shoot a rocket in your face was a shitty way to go. 0.25 seems fair.
• The constant 'oofs' when dropping the slightest distance get old quick.
• Ammo limits could be increased. I've always thought bullets got shafted with 200/400. It's a minimal effect on balance, more of a nice to have.
• Field kits limit of 3 seems stingy. I raised it to 5 as it's the type of thing you don't need until you really do and then all those kits you passed on because you were maxed out you'll wish you had. On top of that, setting 'HealthPickup.AutoUse 3' is my saviour. I would die constantly with them in my inventory, now I don't have to bother with manually using that.
• Some of the more rare powerups could use a () description when picked up. I still don't know what half of them do. (I could just look at the code, but nah)
• I don't like that there's a single weapon that requires manual reloads, the autoshotgun. It feels out of place. I understand needing to balance it somehow but meh...
• Supershotgun should be able to be reloaded with the reload key.
• The minigun has a terribly long spin down, during which you can't do anything but wait. If you added a A_ReFire there at least it would be more fun to use, even if you have to wait for the spinup again.
• Many projectiles have hitboxes larger than the object. This isn't new, Doom has this same thing. I personally would rather miss a shot every now and then than have my rocket collide with the corner of a wall it should've been able to pass.
• No one will ever convince me that the cooldown on the plasmarifle is a good choice. I get the 'stock weapons are close to vanilla' theme, doesn't mean it doesn't suck.
• Back to hitboxes, another vanilla gem we have is overbloated enemy hitboxes. Arachnotrons are probably the biggest offender. Rather than tighten up like I usually do I just increased the scale of the monsters affected. Reducing the hitbox does affect the game balance after all.
• On the opposite side of that coin we have revenants. Shooting through their top half never gets old. They have a height of 56 yet their real high is closer to 72. I split the difference with 64 height, 0.9 scale. This was after a revenant was shooting me from a lower ledge where he could hit me but I couldn't hit him. I'll take the occasional stuck-in-ceiling revenant over that.
• Revenant rockets look a lot better scaled down. Now that they shoot 2 at a once, they form into one giant ball. Scale 0.7 looks better and matches the 30% reduced damage.
• As mentioned before, the weapons in my opinion feel slow. It's my humble opinion that the faster something shoots, the more fun it is.
• The green lost soul has a terribly long death sequence. Please shorten it.
• Weapons switch slow. A little switch speed increase never hurt anybody.
Now onto the good.
• I like the gun sounds. Unlike CD which had weapons that were far louder than others this mod doesn't have that issue, aside from the saw's idle sound.
• The effects as mentioned before are pretty great.
• I can't single out a monster I hate, which is unique given the amount of guys in here. I hate revenants, but always have. I suck at dodging those fucking rockets.
• The rare weapon drops feel earned. It feels good when one drops.
There's obviously more like enemies having multiple attacks but that sorta comes with this kind of mod. I'm playing it a lot more than I thought I would at first. I thought I'd get bored after a few videos and pack it in.
Anyway, here's some videos of a modified version of this with most of these things altered to fit my playstyle.
https://www.youtube.com/playlist?list=P ... ZxQTpFmHJA