[0.5A Release] ZRift - Chasm in Doom and Heretic
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Re: [0.4 Release] ZRift - Chasm in Doom
Yea, that is the latest version of QME with all updates,this is really hard to find online
(my package includes all versions+lite)
If you are eligible for it, you can get free Educational version of C4D.
More details here: https://www.maxon.net/en/training/educa ... /students/
(my package includes all versions+lite)
If you are eligible for it, you can get free Educational version of C4D.
More details here: https://www.maxon.net/en/training/educa ... /students/
Last edited by HAL9000 on Tue Jul 24, 2018 9:21 am, edited 1 time in total.
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Re: [0.4 Release] ZRift - Chasm in Doom
I'll have to look into that. I'm away for a few days. I'm not a student but I am a teacher and sometimes these things extend to that.
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Re: [0.4 Release] ZRift - Chasm in Doom
Ok, good luck with thatEnjay wrote:I'll have to look into that. I'm away for a few days. I'm not a student but I am a teacher and sometimes these things extend to that.

If you will need my C4D Export Scripts you know where to find me

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Re: [0.4 Release] ZRift - Chasm in Doom
i feel bad i've never played chasm the rift but after playing abit of this with scythe 2 im going to half to buy the game.
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Re: [0.4 Release] ZRift - Chasm in Doom
Very cool,but it's there a way to make it runnable in D-touch?
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Re: [0.4 Release] ZRift - Chasm in Doom
Delta Touch should have the most up to date stable GZDoom. I see no reason why it wouldn't work.Rayman The Hedgehog wrote:Very cool,but it's there a way to make it runnable in D-touch?
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Re: [0.4 Release] ZRift - Chasm in Doom
Yeah but Delta Touch it's extremely slowwildweasel wrote:Delta Touch should have the most up to date stable GZDoom. I see no reason why it wouldn't work.Rayman The Hedgehog wrote:Very cool,but it's there a way to make it runnable in D-touch?
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Re: [0.4 Release] ZRift - Chasm in Doom
Good news,Chasm maps can be replicated 1:1 in GZDB with ease!
Maps are easy to made/replicate. Original design can be improved and fixed (flaws)
Original Chasm map(with light):

GZDB Starting area replica (after 10 min of work, no lights):

Maps are easy to made/replicate. Original design can be improved and fixed (flaws)
Original Chasm map(with light):

GZDB Starting area replica (after 10 min of work, no lights):

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Re: [0.4 Release] ZRift - Chasm in Doom
this is turning into a full on sourceport of chasm.
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Re: [0.4 Release] ZRift - Chasm in Doom
New logo and new main menu interface is under construction
Quick teaser:

Quick teaser:

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Re: [0.4 Release] ZRift - Chasm in Doom
Ooooooh that looks real new!! That executioner guy is real pain in game, and looks super threatening in this pic too. 

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Re: [0.4 Release] ZRift - Chasm in Doom
Will megadestroyer shot as it was in orginal? Like grenade launcher.
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Re: [0.4 Release] ZRift - Chasm in Doom
Negatory. I didn't like the classic Megadestroyer's lack of oomph and the fact that you have to get close to an enemy to use an endgame BFG-esque superweapon. Plus it's firing arch was kinda awful too.Eagle1 wrote:Will megadestroyer shot as it was in orginal? Like grenade launcher.
Also, slowly chipping away at an update. Nothing extremely major, but I'm reworking some weapon effects and monster attacks to make them more intimidating or easier to notice. Lord knows the Punisher's axe seems to blend in with everything aha.
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Re: 0.4A
Pandut wrote:New version up and ready.
-New menu, credit to HAL9000.
Oh snap! menu is not finished


Don't worry all menu bugs will be fixed & new menu version will be compatible with all games (doom/doom2/Chex/hexen/heretic/strife...)
Updated menu version, probably in next ZRift release