
[minimod][v2.0.1] Target Spy: Health Bar on Steroids
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Man what HUD is that in the screenshots, looks sick...also, cool mod man 

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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
What HUD are you asking about? There are several mods in the screenshots.
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Can I ask what these entries in the .ini refer to ?
m8f_ts_cr_0=6
m8f_ts_cr_1=6
m8f_ts_cr_10=1
m8f_ts_cr_11=21
m8f_ts_cr_2=6
m8f_ts_cr_3=8
m8f_ts_cr_4=8
m8f_ts_cr_5=8
m8f_ts_cr_6=5
m8f_ts_cr_7=5
m8f_ts_cr_8=5
m8f_ts_cr_9=1
thanks
m8f_ts_cr_0=6
m8f_ts_cr_1=6
m8f_ts_cr_10=1
m8f_ts_cr_11=21
m8f_ts_cr_2=6
m8f_ts_cr_3=8
m8f_ts_cr_4=8
m8f_ts_cr_5=8
m8f_ts_cr_6=5
m8f_ts_cr_7=5
m8f_ts_cr_8=5
m8f_ts_cr_9=1
thanks
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Colors for different % of target health:
in MENUDEF, I wrote: StaticText "Color for %", 1
Option " 0%" , m8f_ts_cr_0 , TextColors
Option " 10%" , m8f_ts_cr_1 , TextColors
Option " 20%" , m8f_ts_cr_2 , TextColors
Option " 30%" , m8f_ts_cr_3 , TextColors
Option " 40%" , m8f_ts_cr_4 , TextColors
Option " 50%" , m8f_ts_cr_5 , TextColors
Option " 60%" , m8f_ts_cr_6 , TextColors
Option " 70%" , m8f_ts_cr_7 , TextColors
Option " 80%" , m8f_ts_cr_8 , TextColors
Option " 90%" , m8f_ts_cr_9 , TextColors
Option "100%" , m8f_ts_cr_10 , TextColors
Option "Overhealed" , m8f_ts_cr_11 , TextColors
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Thanks a bunch !m8f wrote:Colors for different % of target health:in MENUDEF, I wrote: StaticText "Color for %", 1
Option " 0%" , m8f_ts_cr_0 , TextColors
Option " 10%" , m8f_ts_cr_1 , TextColors
Option " 20%" , m8f_ts_cr_2 , TextColors
Option " 30%" , m8f_ts_cr_3 , TextColors
Option " 40%" , m8f_ts_cr_4 , TextColors
Option " 50%" , m8f_ts_cr_5 , TextColors
Option " 60%" , m8f_ts_cr_6 , TextColors
Option " 70%" , m8f_ts_cr_7 , TextColors
Option " 80%" , m8f_ts_cr_8 , TextColors
Option " 90%" , m8f_ts_cr_9 , TextColors
Option "100%" , m8f_ts_cr_10 , TextColors
Option "Overhealed" , m8f_ts_cr_11 , TextColors

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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
As probably the only human on earth that actually genuinely likes and uses the target frame, some more options regarding it would be nice.
Making the crosshair invisible while within the frame or vice-versa, drawing the health bar and text with respect to the frame above/below it or within the frame snapping to corners, etc.
Also it seems like it might be fairly easy to make a "dynamic" crosshair by simply having different visual/behavior setups for the crosshair based on whether it's on an enemy or not.
Great mod as is already, obviously. I use it with every single mod.
Making the crosshair invisible while within the frame or vice-versa, drawing the health bar and text with respect to the frame above/below it or within the frame snapping to corners, etc.
Also it seems like it might be fairly easy to make a "dynamic" crosshair by simply having different visual/behavior setups for the crosshair based on whether it's on an enemy or not.
Great mod as is already, obviously. I use it with every single mod.
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Hey I've been using this for ages and I love it so much! Lately I've been playing Abysm 1&2 with it and couldn't help but notice that whenever I'm using the "position above target" setting the text is rendered waaaay to close to the enemy sprite, obscuring it. Is there a way to off-set the position of the text when using the "on target" setup?
Also I second @RedClairefield 's suggestions for the target frames. I use them too (occasionally haha)!
Thx again for ALL of your amazing mods m8f
Also I second @RedClairefield 's suggestions for the target frames. I use them too (occasionally haha)!
Thx again for ALL of your amazing mods m8f
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
I'm afraid there is no configuration option for the offset for position above target. You can try to tune the code, though. In the pk3, find the file zscript/ts_event_handler.zs. There, find the function named getRelativeXY. There is a line that says
Change 1.2 multiplier to some other value, maybe 2.0.
I'm not sure why the position is wrong for Abysm. Maybe I have to check enemy scaling.
Code: Select all
? target.height * 1.2
I'm not sure why the position is wrong for Abysm. Maybe I have to check enemy scaling.
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Hey thx a whole big ol' bunch! Easy to adjust in SLADE 
I settled with 1.6 and it's now way more comfy to look at, specially with monsters that are far away.
Screens > https://imgur.com/a/Ium8BU7
Been mostly using "below target" up until now but I think I'll keep it above since now I can adjust (sort of) the height to my liking. tysm again for all your cool stuff and attention!

I settled with 1.6 and it's now way more comfy to look at, specially with monsters that are far away.
Screens > https://imgur.com/a/Ium8BU7
Been mostly using "below target" up until now but I think I'll keep it above since now I can adjust (sort of) the height to my liking. tysm again for all your cool stuff and attention!
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
How were you able to add the custom crosshair? I went to the crosshair piece reference and I'm not sure what to do to change itNimlouth wrote: ↑Fri Dec 03, 2021 2:08 am Hey thx a whole big ol' bunch! Easy to adjust in SLADE
I settled with 1.6 and it's now way more comfy to look at, specially with monsters that are far away.
Screens > https://imgur.com/a/Ium8BU7
Been mostly using "below target" up until now but I think I'll keep it above since now I can adjust (sort of) the height to my liking. tysm again for all your cool stuff and attention!
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
You have to input the character for the symbol you want. Like, if you want to have that crosshair I used in the screenshots, you have to write "Y" on the center piece.mcm320 wrote: ↑Sat Jan 14, 2023 4:46 amHow were you able to add the custom crosshair? I went to the crosshair piece reference and I'm not sure what to do to change itNimlouth wrote: ↑Fri Dec 03, 2021 2:08 am Hey thx a whole big ol' bunch! Easy to adjust in SLADE
I settled with 1.6 and it's now way more comfy to look at, specially with monsters that are far away.
Screens > https://imgur.com/a/Ium8BU7
Been mostly using "below target" up until now but I think I'll keep it above since now I can adjust (sort of) the height to my liking. tysm again for all your cool stuff and attention!
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Hello, does anybody know how I can rename the monster tags? I would like to change their names for certain wads I play.
Update:
I found a mod that does it for me called Nomina. Here it is for anyone who wants custom names
viewtopic.php?f=46&t=68528
Update:
I found a mod that does it for me called Nomina. Here it is for anyone who wants custom names

viewtopic.php?f=46&t=68528