[minimod][v2.0.1] Target Spy: Health Bar on Steroids

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m8f
 
 
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Re: [minimod][v1.14] Target Spy: Health Bars++

Post by m8f »

BradmanX wrote:Maybe something to state if an enemy is legendary with Legendoom/Legendoom Lite?
I thought about that, but some people (including me) would prefer to keep the element of surprise. The mod is already bloated with options, so this won't go in.
BradmanX wrote:display any damagetype resistances, immunities, or weaknesses your target might have? (If at all possible)
Created an issue. Maybe later.

Thanks for suggestions!
ilovedoom! clone wrote:could you make a version where only enemies with the +BOSS flag show their health?
No, sorry, I cannot do that. Beyond my abilities. But maybe you can!
Spoiler: If you tried something like this:
ilovedoom! clone wrote:(to make doom feel more like a modern video game)
I doubt such a subtle thing would change how Doom feels like.
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Re: [minimod][v1.14] Target Spy: Health Bars++

Post by ilovedoom! clone »

Thanks for the help :P I really apreciate it :D
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Re: [minimod][v1.14] Target Spy: Health Bars++

Post by BradmanX »

m8f wrote:
BradmanX wrote:Maybe something to state if an enemy is legendary with Legendoom/Legendoom Lite?
I thought about that, but some people (including me) would prefer to keep the element of surprise. The mod is already bloated with options, so this won't go in.
Fair enough :D
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Re: [minimod][v1.14] Target Spy: Health Bars++

Post by ilovedoom! clone »

"Who knows, maybe you will succeed?"
Sadly, i didn't :cry:
but i guess i will just have to deal with it :roll:
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Re: [minimod][v1.14] Target Spy: Health Bars++

Post by Lagi »

in my mod, how can I make some actor that blocking path be ignored by this add on?

When i block with shield, it detects my temporary actor.



P.S. excellent tool and add on. Great fun.

Would be neat if you allow empty symbol for the health bar. So if monster is full health, I wouldnt see the bar (or oposite if its near death I would see only 1 letter).
sorry, there is empty symbold great :D

the minimum scale of 5 letter could also be smaller (I wish to try with only 3).
Last edited by Lagi on Tue May 12, 2020 7:35 am, edited 2 times in total.
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Re: [minimod][v1.14] Target Spy: Health Bars++

Post by m8f »

Maybe there is a way to detect such things in a generic way, but the easiest way is to blacklist this actor. Please tell me the class name of this actor, and I'll add it.

To blacklist it before the next Target Spy update is out, one can go to target-spy-...pk3/zscript/m8f_ts_data.zs, find fillBlackList() function, and add unwanted classes there.
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Re: [minimod][v1.14] Target Spy: Health Bars++

Post by Lagi »

shielddefense
Spoiler:
similar is used by BrutalHexen, but there is also ShieldDefense2 :/

I think would be best if addon detect some special name in the tag like : tag "ignore"
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Re: [minimod][v1.14] Target Spy: Health Bars++

Post by m8f »

I'll go for the simplest solution: blacklist. Adding tag parsing and special logic to skip a few classes seems to be an overkill.
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Re: [minimod][v1.14] Target Spy: Health Bars++

Post by Lagi »

what if some other mod would have similar problem in the future?
you allow to add custom color, maybe same aproch for ignoring (if inventory - ignore)?
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Re: [minimod][v1.14] Target Spy: Health Bars++

Post by m8f »

I completely forgot about that color thing. It was also a mistake in the OP regarding them (it's "tr_color_token" instead of "tr_custom_color_token"). Thanks for reminding me!
I have agree here, generic solution will be better. Unfortunately, I cannot implement it just now. So for time being, I added your two classes to blacklist and pushed to dev version.
Regarding generic solution, there is an issue now. The inventory item marker will be "tr_ignore".
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Re: [minimod][v1.14] Target Spy [+ Poll about enemy names]

Post by m8f »

Added a poll regarding enemy names. It would be interesting to know how important they really are.
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Re: [minimod][v1.14] Target Spy [+ Poll about enemy names]

Post by Captain J »

Voted and i think this is gonna be cool if i could read their names with actual space on their each sentence!
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Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids

Post by m8f »

Target Spy updated to v2.0.0!

Download:
For GZDoom
For LZDoom

Changes since v1.14:
  • added menu to assign some Unicode characters;
  • added external blacklists (see Readme);
  • added external info providers (see zscript/ts_external_actor_info_provider.zs);
  • fixed health bar display with health > 71582788;
  • removed hardcoded names, some of them are moved to Nomina add-on;
  • lots of internal cleanup.
Save files made with v1.14 are not compatible with Target Spy v2.0.0.
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Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids

Post by Spaceman333 »

This addon always makes me happy. Unless another mod forces its own health bars, I've pretty much never turned this off in the entire time since it was first released.

Same goes for most of the other addons from m8f's toolbox too. They're indispensable.

Thank you for your efforts! :thumb:
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Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids

Post by namsan »

I like that we now can use practically any letter for health bar, thanks for the update!
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