That's great! I'm glad to hear you're enjoying this. I hope you'll enjoy what's to come, I have a special surprise in store for you folks and it should be ready very soon. Stay tunedate0ate wrote:Woohoo update! You know, I feel terribly about my prior stance on the spells you removed. While I don't think the toggle option actually hurts anything gameplay-wise, unless of course you toggle the spells back on, I must admit that your initial decision to not include them at all was probably the right one. Having played much more of unmodified Guncaster 3.1 now I can safely say that the power fantasy playstyle is not exactly my cup of tea either. I can definitely understand the joy someone could get from it, and the catharsis, but it does indeed make the more serious gamer in me cringe a bit. Adding DoomKrakken's monster randomizer helps a bit, but just a bit. To be perfectly honest I have found Guncaster Vindicated to be the most enjoyable, and rewarding, Guncaster experience I have personally had. Thank you for your work!

We aren't really a necromancer, we are the neuromancer, and we aren't in control of those who use this program, we are in control of all who see the symbol. Welcome to the swarm! Soon all the bases will be loaded and the wack-a-doodle will fall into place, then we can finally hack the Gibson! bwahahahaha!FraxGamer wrote: There's a pentagram made outta 666s and some creepy words.
It sorta looks like a comic I read where a necromancer puts a similiar thing in the code without the //'s and is able to control those who use the programs embedded with such code.
Pillowblaster's shopkeeper is pretty awesome, be sure you show him some love in the Official Guncaster thread!user5124 wrote:Fantastic update- the statue shopkeeper and his commentary add a lot of personality and flavour, and also help you feel you're not alone in the doom universe. I like it.
Found one bug, can't get past map09 in gd.wad. It's a very short map, but the triggers in the map don't seem to work.
If you can, please provide a video recording of the bug in question and a description of how the map is supposed to work. If you can do this I might be able to provide a solution. No promises though.
Glad you're enjoying it so far, I hope you'll stick around for more content to come in the near future!WolfMann wrote:So.
After playing Guncaster for a good ole lot of hours (thank you Day Off for the time to do so) I can clearly see how amazing this mod variation is.
But then the blood was gone... and I was sad.
But then I picked up the Augur... and I was happy.
And then I got the Ole Dreadful... and I was happier than those smiley fish crackers.
PS: ARMATA STRIGOI ftw.
The gore is now fixed! oh... and by the way UPDATE!!!
List of most of the changes:
Spoiler:I hope you folks are all still enjoying this mod as much as I am. If you have gameplay videos, feel free to post them here! Share with us your adventures!
RAWR!
-Dino