Doom Tournament [1.2]

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RastaManGames
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Re: Doom Tournament [1.1.3]

Post by RastaManGames »

Oh my dearest God-Lord! I just love UT'99 so much... :oops:
In fact, a lot more than UT-2004 and UT3 (not to mention dead for now an latest UT which was down due to it's dormant).
Even for very old project those layouts looks very interesting! :wub:
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Marisa the Magician
 
 
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Re: Doom Tournament [1.2]

Post by Marisa the Magician »

And thus, the 4.9.0 compat update is live...
  • Implement player skins, using A_ChangeModel.
  • Integrate all add-ons into the base mod, including re-skins.
  • Use canvas textures for ammo displays (1:1 with UT now, feature-wise).
  • Backport some fixes and optimizations and whatnot from Demolitionist.
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kabuto
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Re: Doom Tournament [1.2]

Post by kabuto »

It gives me an error
You do not have the required permissions to view the files attached to this post.
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phantombeta
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Re: Doom Tournament [1.2]

Post by phantombeta »

kabuto wrote: Wed Nov 30, 2022 9:41 am It gives me an error
In the post right above yours:
Marisa the Magician wrote:the 4.9.0 compat update
From the OP:
Marisa the Magician wrote: Fri Jun 01, 2018 4:13 am You can download a prepackaged build here (last updated: November 11th 2022 21:08 CET) , or just head over to the GitHub repo.

Requires GZDoom 4.9.0 or later.
Requires GZDoom 4.9.0 or later.
You're on GZDoom 4.8.2. Update your GZDoom.
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Marisa the Magician
 
 
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Re: Doom Tournament [1.2]

Post by Marisa the Magician »

So, turns out after all this time I somehow did not implement a DrawPaused override for the HUD, even though that feature was added with THIS mod in mind. Well, I just changed that. Doomreal gets the same quick and dirty update as well.
meppycola
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Re: Doom Tournament [1.2]

Post by meppycola »

do you know what "Attempt to instantiate abstract class Canvas" might mean? i get this error a few times while playing doom tournament with doomless snafu, it doesn't happen with doomreal, funny enough
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Marisa the Magician
 
 
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Re: Doom Tournament [1.2]

Post by Marisa the Magician »

Oops, my bad. Just fixed now.
meppycola
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Re: Doom Tournament [1.2]

Post by meppycola »

oh ok works perfectly now thanks
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Marisa the Magician
 
 
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Re: Doom Tournament [1.2]

Post by Marisa the Magician »

Bumped minimum GZDoom requirement to 4.10 with a recent update, as the mod now depends on some changes in it.

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