Doom Tournament [Important Update]

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Re: Doom Tournament [Almost 1.0]

Postby MaxSpec » Sat Apr 13, 2019 6:04 am

As soon as I start shooting, this happens: https://i.vgy.me/OAa4a7.png.
It's on 4.1-pre dev branch, just in case.
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Re: Doom Tournament [Almost 1.0]

Postby Marisa Kirisame » Sat Apr 13, 2019 6:32 am

What branch of the mod?

I really don't know why everyone is getting this error and I'm not. What are you even doing with the mod for the event handler to suddenly cease to exist?

Edit: Please load this file alongside the mod, and when in the map type "netevent testuthandler" on console, then post its output.
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Re: Doom Tournament [Almost 1.0]

Postby MaxSpec » Sat Apr 13, 2019 7:01 am

I used the Stable branch of the mod. Also I followed your instructions, here's the thing: https://i.vgy.me/nHGNoF.png.
Edit: I tested melee weapons, they're only the things working.
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Re: Doom Tournament [Almost 1.0]

Postby Marisa Kirisame » Sat Apr 13, 2019 12:22 pm

OK I'm a complete idiot and forgot to update the binary builds. Please redownload.
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Re: Doom Tournament [Almost 1.0]

Postby Marisa Kirisame » Wed May 01, 2019 4:06 pm

A major update has been pushed. The mod is now fully compatible with Heretic. In addition, the GZDoom version requirement has been raised to 4.1.

Other things to notice:
- The mod along with the voice pack and announcer add-ons are now localized. The main mod currently is only localized in Spanish, but the add-ons also support French and Italian.
- Enforcer and Pulsegun clips are now shown as bars under the ammo counter. Impact Hammer and Biorifle charge, along with loaded rockets in the Rocket Launcher will also appear as bars there too.
- As part of the Heretic support, some items will be activatable through an all-new inventory bar. UT never had anything like this, so I pretty much improvised it.
- The GetAxes function has been replaced with a more lightweight version, it's very unlikely that anyone will notice this anyway, but I felt like mentioning it.
- I think it MIGHT be possible to add Hexen support, but I'll have to figure out a way to cover the whole weapon range, and perhaps also add models for puzzle items and keys so they don't feel out of place as sprites.
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Re: Doom Tournament [Almost 1.0]

Postby Enjay » Wed May 01, 2019 4:21 pm

Thanks for continuing to work on this mod. I still love it.

I don't know if this will present itself at all screen resolutions so, just in case it isn't known about, menu choices overlap character portraits in the class menu:

Image
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Re: Doom Tournament [Almost 1.0]

Postby Marisa Kirisame » Wed May 01, 2019 5:05 pm

Yeah, I'm aware of this. I wonder if it'd be possible to force that to switch to a smaller font.
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Re: Doom Tournament [Important Update]

Postby Marisa Kirisame » Fri May 03, 2019 10:38 am

Hey so I just noticed a major fuckup while working on some updates and uh... I'd really REALLY recommend anyone to update right now. As it turns out, Heretic support didn't get properly merged into the stable branch, which I'm pretty sure would cause the mod to break completely.

Anyway, apart from that major fuckup fix, here's other changes:
- Made small fonts more readable (added a drop shadow, basically).
- (Optional) Chainsaw can now use ammo. Additional ammo has a 10% drop chance from enemies killed (without the chainsaw).
- Kinsie's Test Map support updated for v3.2.
- Removed unused font glyphs to save a lil' bit of space.
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Re: Doom Tournament [Important Update]

Postby drfrag » Wed May 15, 2019 5:52 am

I need help with this:
viewtopic.php?f=231&t=62157&p=1103946#p1103946
BTW now menus are nearly invisible in the vintage build (minor thing tough) and spanish works with language es.
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Re: Doom Tournament [Important Update]

Postby armymen12002003 » Thu May 16, 2019 1:50 pm

Not sure if this has been asked already but have you considered doing a 3D enemy pack for this?
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Re: Doom Tournament [Important Update]

Postby Marisa Kirisame » Fri May 17, 2019 4:26 am

It has been asked before and the answer is yes.
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Re: Doom Tournament [Important Update]

Postby armymen12002003 » Fri May 17, 2019 8:21 am

Oh ok lol good to know looking forward to seeing the enemy pack.
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Re: Doom Tournament [Important Update]

Postby SiFi270 » Fri May 17, 2019 9:15 am

Speaking of the future, how high a priority is ChaosDT for you right now?
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Re: Doom Tournament [Important Update]

Postby Marisa Kirisame » Fri May 17, 2019 4:33 pm

I'll do that one after the Unreal 1 stuff (which is what includes the monsters).
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