[Blade of Agony] Personal Addon & Confiscated Weapons!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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ZikShadow
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
Added a second link that has a launcher-compat version. Figured a lot of people are probably going to ask me how to install the thing, and constantly having to tell the lot to use a different launcher would probably bite me in the caboose long term. Note that the second link doesn't have the defaulter, since it's useless with BoA being run as a standalone game instead of a Doom PWAD.
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mrtaterz
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
I love this idea. The M1 Thompson is one of my favorite weapons and it's an eyebrow raiser to not have it in a WW2 game, for sure. Glad to see you bringing classics back through the Confiscated Weapons Mod. Did you know Medal of Honor: Underground had almost no Allied weapons as well?
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ZikShadow
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
I haven't played the PS1 originals, I'm afraid. Played MoHAA plenty, though.
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Delinquent
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
Quick question, how would I go about adding Use-to-Pickup into the game? BOA has its own "efficiency" add-on which seems to do something similar, but the official add-ons seem to be giving me some weird errors, so I'm not sure if I can use that.
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ZikShadow
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
I think I mentioned that I don't actually use BoA's launcher whenever I'm playing that mod. I just use ZDL and use my usual GZD setup.
It's a bit fiddly if you don't know how to set up such launchers, but the positives is that you can run any mod with universal compatibility and it'll work fine with BoA.
https://i.imgur.com/aBTZORE.jpg
Like say for instance, DeusDoom and Corruption Cards. I think something like Flipper'll work as well? Basically a much more liberating system than using the launcher that requires any installed mods to specifically be made for BoA complete with launcher specifications.
https://cdn.discordapp.com/attachments/ ... -03-53.mp4
It's a bit fiddly if you don't know how to set up such launchers, but the positives is that you can run any mod with universal compatibility and it'll work fine with BoA.
https://i.imgur.com/aBTZORE.jpg
Like say for instance, DeusDoom and Corruption Cards. I think something like Flipper'll work as well? Basically a much more liberating system than using the launcher that requires any installed mods to specifically be made for BoA complete with launcher specifications.
https://cdn.discordapp.com/attachments/ ... -03-53.mp4
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ZikShadow
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
Updated Personal Addon with some minor stuff.
- Kar98K now ejects casings in the middle of the bolt sequence instead of right when it fires.
- Tesla Cannon given new sounds, hopefully it'll fare better in the feedback category.
- Astrostein and Tesla weapons given zappy sounds for the dryfire instead of gunclicking.
- Kar98K now ejects casings in the middle of the bolt sequence instead of right when it fires.
- Tesla Cannon given new sounds, hopefully it'll fare better in the feedback category.
- Astrostein and Tesla weapons given zappy sounds for the dryfire instead of gunclicking.
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ZikShadow
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
Updated Personal Addon again.
Added in Fliegerfaust sprites to replace the ROTT-based original. It's a bit of a hackery, since it's cobbled out of a Panzerfaust model (not the one in ConfisWeaps, a different one) whose meshes I just moved around and copied. Also recolored the grey skin it originally had to the one currently used. Can't find names attached to it, however, so I'm keeping the credits untampered for the moment until I find the proper author.
One can also find a new smaller addon in the non-launcher download. I can't be bothered to make such an insignificant addon on-site launcher compatible right now, so, only the separate off-site launcher folks could use this for the moment. It just gives a bra to the cake lady in Gotterdammerung and wipes the no-no bits from the bronze statues you occasionally see. No biggie, but could be useful for people recording BoA.

Added in Fliegerfaust sprites to replace the ROTT-based original. It's a bit of a hackery, since it's cobbled out of a Panzerfaust model (not the one in ConfisWeaps, a different one) whose meshes I just moved around and copied. Also recolored the grey skin it originally had to the one currently used. Can't find names attached to it, however, so I'm keeping the credits untampered for the moment until I find the proper author.
One can also find a new smaller addon in the non-launcher download. I can't be bothered to make such an insignificant addon on-site launcher compatible right now, so, only the separate off-site launcher folks could use this for the moment. It just gives a bra to the cake lady in Gotterdammerung and wipes the no-no bits from the bronze statues you occasionally see. No biggie, but could be useful for people recording BoA.

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-Ghost-
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
Sorry for the bump, but any chance of making these their own standalone weapon pack? They blend perfectly with what's already in the mod and I think there's enough in there that it could easily stand on its own too.
There aren't many WW2 mods that actually feature Allied weaponry for some reason, it's always MP40's, Lugers, etc., so this really scratches that itch well.
There aren't many WW2 mods that actually feature Allied weaponry for some reason, it's always MP40's, Lugers, etc., so this really scratches that itch well.
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ZikShadow
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
It's possible, but would require essentially recreating a lot of the code work to stand alone from BoA's stuff. That, and I'd have to figure out how to balance the weapons properly, since I was banking on BoA stripping all of your weapons at the end of a map to keep the player from possessing 50-something weapons. At the very least figure out a weapon swap system ala' Nazis!.
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PresBarackbar
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
Really enjoyed using these for my playthrough of BoA! I did have a question about the defaulter though. Ive been trying to use it to play through some other megawads and it seems like it works for some and doesn't work for others. Sometimes it works fine, sometimes it works ok but things like UI/HUD elements break, and sometimes it straight up doesn't work at all. I get that its kind of a hacky little extra so Im not too upset about it but ya know, its a thing.
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ZikShadow
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
The defaulter simply replaces vanilla actors with BoA's, it doesn't do anything if there's a SBARINFO conflict, KEYCONF conflict, or even just simple asset conflicts. It's more of a bridge rather than a scrubber. The more complex a mapset gets regarding its internals, the less likely it is to be compatible with the wirejammer.
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Tormentor667
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
@ZikShadow you might update your confiscated weapons addon 
https://github.com/Realm667/WolfenDoom/ ... 3688307535
https://github.com/Realm667/WolfenDoom/ ... 3688307535
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ZikShadow
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
That's curious. Granted, I'm not too knowledgeable on how MAPINFO works, but I was under the impression that the defaults set in the main pk3 would apply to the new one as well. Wanted to avoid the original release's hiccup where I pretty much just copied the entire MAPINFO willy nilly for a small change. Guess it's back to the drawing board.
EDIT: Attempted a fix by just copying the defaultmap entry. Seems to work at a glance, though I don't know if this'll affect other maps or possibly needing to be finagled around again for the upcoming update. Run the addon with caution.
EDIT: Attempted a fix by just copying the defaultmap entry. Seems to work at a glance, though I don't know if this'll affect other maps or possibly needing to be finagled around again for the upcoming update. Run the addon with caution.
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Grozni
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Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
Hi Guys i have a problem with personal addon mod it dosent work with blades of agony 3.1 stand alone launcer sees mod but dosent launch it crashes with Script error, "z_boa_addon_PersonalAddon.pk3:scripts/actors/items/weapons.zs" line 1509:
Unknown identifier 'MaxEffectTics'.How to fix it
Unknown identifier 'MaxEffectTics'.How to fix it