[v2.9.1] CHAMPIONS [update 09/03/21]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
krokots
Posts: 246
Joined: Tue Jan 19, 2010 5:07 pm

Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Post by krokots »

OmegaZeroXIII wrote: Thu Sep 01, 2022 12:49 pm Good. I have been presenting this error "VM execution aborted: tried to read from address zero" which is triggered by "champions/handled/handler.txt line 331".

I use the DOOM RPG Roguelike Arsenal modpack and the error every 5 times that I start the mod once does not happen but when entering another level of one the error occurs. I thought it would be the modpack but it's happening to me in others even just using the DOOM Roguelike Arsenal.
You can fix this bug by editing two lines in handler.txt.
in line 331 change

Code: Select all

 if(e.Thing.bMISSILE
to

Code: Select all

if(e.Thing && e.Thing.bMISSILE
Do the same in line 341 (or any line that does not have "e.Thing" before "e.Thing.bMISSILE".
Centimanus
Posts: 4
Joined: Thu Jan 19, 2023 9:54 pm
Preferred Pronouns: He/Him

Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Post by Centimanus »

There's some quirk in this that disables the friendly fire protection in DoomRPG, someone told me it had to do with the mod tweaking the player's species or something along those lines. Any idea what part could be to blame?

Return to “Gameplay Mods”