Zagemod (v1.5 Released, pg 24)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Zagemod (v1.4.2 RELEASED, pg 20)
The download link doesn't work.
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Re: Zagemod (v1.4.2 RELEASED, pg 20)
It works for me. There is probably a DNS outage near you. Try again later.Bobby wrote:The download link doesn't work.
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Re: Zagemod (v1.4.2 RELEASED, pg 20)
If the link isn't downloading on Chrome, it's because the link is HTTP instead of HTTPS. Like a caveman. Until Silentzora figures out how to set up Let's Encrypt, it'll work if you right click > save as.
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Re: Zagemod (v1.4.2 RELEASED, pg 20)
Or... Try open the download link in a new tab. It works like a medieval charm.
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Re: Zagemod (v1.4.2 RELEASED, pg 20)
I'll work on it. This is admittedly a bit over my level of expertise.Kinsie wrote:If the link isn't downloading on Chrome, it's because the link is HTTP instead of HTTPS. Like a caveman. Until Silentzora figures out how to set up Let's Encrypt, it'll work if you right click > save as.
EDIT: Should work now.
EDIT 2: The update is more or less done, but I haven't been testing it because reasons. When I'm positive it's in a solid state, I'll drop the update.
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Re: Zagemod (v1.4.3 RELEASED, pg 22)
Well, it's been a while since the last release. Here's the new update, finally.
Changelog:
Changelog:
Spoiler:Download Zagemod v1.4.3
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Re: Zagemod (v1.4.3 RELEASED, pg 22)
silentzora wrote:Well, it's been a while since the last release. Here's the new update, finally.
Changelog:Spoiler:Download Zagemod v1.4.3
So I downloaded this and uhh, it's still 1.4.2
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Re: Zagemod (v1.4.3 RELEASED, pg 22)
wow, thanks for the new update.
I will play this 1.4.3 today!
I will play this 1.4.3 today!
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Re: Zagemod (v1.4.3 RELEASED, pg 22)
Sorry about that, I uploaded the wrong file (pk3 instead of zip). I've fixed it.TheOldKingCole wrote:So I downloaded this and uhh, it's still 1.4.2
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Re: Zagemod (v1.4.3 RELEASED, pg 22)
So happy to see the new version finally come out! Was planning on spending my weekend taking advantage of the double weapon xp in Cold War, but now I have to seriously consider whether or not to devote my time to that or blowing through a few oblige map sets with this...
Congrats on the release! Definitely one of my favorite mods.
Congrats on the release! Definitely one of my favorite mods.
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Re: Zagemod (v1.4.3 RELEASED, pg 22)
So, somehow your flashlight seems to work differently from DarkDoom and other mods's flashlights, mainly because i use Direct3D as the renderer. Is there a chance you could make a standalone version of it? =p
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Re: Zagemod (v1.4.3 RELEASED, pg 22)
Here you go. Please note that most of the code is by TheZombieKiller, and I mostly just did some edits to it. Feel free to poke at it in Slade or something if you want.Dr_Cosmobyte wrote:So, somehow your flashlight seems to work differently from DarkDoom and other mods's flashlights, mainly because i use Direct3D as the renderer. Is there a chance you could make a standalone version of it? =p
Oh, you might have to set a keybind for it, you can do that in the controls menu. Just scroll to the bottom, there's a "Flashlight Toggle" option.
Have fun.
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Re: Zagemod (Hotfix Released, pg 22)
A hotfix update for Zagemod v1.4.3 has been released. This update fixes a critical bug that causes the Breach Shotgun to fail to fire when using gp_olddmg. If you use the Force Vanilla Damage option in Zagemod Settings, download this update. Otherwise, feel free to disregard this update until v1.4.4 drops.
Download Zagemod v1.4.3 Hotfix 1
Sorry for the inconvenience.
Download Zagemod v1.4.3 Hotfix 1
Sorry for the inconvenience.
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Re: Zagemod (Hotfix Released, pg 22)
Hi, I downloaded the latest version of the mod to give it a try, and am experiencing an error when starting it up, "11 errors while parsing Decorate scripts", in GZDoom 4.5.0. I checked the zip folder to ensure there wasn't a file conflict, but I'm not seeing what is causing this error? I am using Doom Launcher and trying to run with Doom2.exe.
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Re: Zagemod (Hotfix Released, pg 22)
It loads fine for me. A console log would be helpful in diagnosing the issue. Otherwise, I can't reproduce the problem.666shooter wrote:Hi, I downloaded the latest version of the mod to give it a try, and am experiencing an error when starting it up, "11 errors while parsing Decorate scripts", in GZDoom 4.5.0. I checked the zip folder to ensure there wasn't a file conflict, but I'm not seeing what is causing this error? I am using Doom Launcher and trying to run with Doom2.exe.